Full notes
Full Spooker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Performance
Spooker changes
Wow! What a great first week it's been! We got some awesome feedback and have a host of updates rolling out today! We will keep the updates coming as we prepare for full release, the demo will keep being updated with new and great features + polish. Don’t tell Ralphie, but there is a lot more now, to help you escape! Changelist:
Made smaller versions of the Octagon, Hexagon and Bolt Head table, as players were finding these early tables hard to sink balls.
Fixed a bug where audio would sometimes not play on overscore coins exiting the scoreboard.
Added a tooltip for Curse balls in play mode when hovering over a Curse Ball.
Added a tooltip for coloured pockets in play mode when hovering over a coloured pocket.
Capped the total amount of coins that a safe can hold.
Added the Ball Case in reward selections.
Changed the aim algorithm to be more accurate to the white balls radius.
Added a ghost white ball for better aim information for the player.
Added a top down Camera toggle during the player's turn - T on keyboard, X on Xbox Controller, Square on DualShock
Will boot the player directly into the tutorial if they haven’t played the tutorial at least once. Players can, as always, exit the tutorial immediately if this is not something they want to do.
Added new cue VFX for hitting the white ball, hot streak, dissolve effect for appear and disappear
Updated cue power indicators with new shader
For those with keys to the “fuller” version - we have added infinite mode, it’s still very much in development though
Let players know in the demo message on the main menu, that ALL MUSIC IS SAFE TO STREAM 🙂🎵 🎸
Adding a power guage to the ball to indicate shot strength
Changed ball impact sounds to account for velocity
Added an easter egg in the screen saver - let us know if you like it
Source
Changelog.gg summarizes and formats this update. How we read updates.
