Repeated intro
Hello everyone! The Beta for Spellsphere has a much bigger scope than I could've imagined, so I've opted for a segmented release, with the beta update slowly coming out over the span of 5 smaller updates. The release date for each update is currently unknown, but more details will come as each gets closer.
What changed
0 fixes4 additions2 changes0 removals
- Compatibility
- UI and audio
- Gameplay
- Store
changedHello everyone! The Beta for Spellsphere has a much bigger scope than I could've imagined, so I've opted for a segmented release, with the beta update slowly coming out over the span of 5 smaller updates. The release date for each update is currently unknown, but more details will come as each gets closer.
changedSystem UpdateThe first update will include better UI, menus, and a fully functional settings menu, as well as a proper save/load system.
addedArea updateThe second update will refine the enemies and bosses of the already existing areas, and will add two new areas with their own enemies, mechanics, and boss: The Sewers and The Royal Gardens.
addedCrystal updateThe third update will add crystals, a new way to level orbs mid-run, allowing for more run variety and builds.
addedShop updateThe fourth update will refine the shop areas, and include more items, boosting and adding to the characters moveset during a run. This may also include some new NPCs.
addedHub updateThe fifth and final update will overhaul the hub/starting level in the dungeon, making new NPCs, a post-game leveling system, and more rooms, and even a new cosmetic system.
Spellsphere changes
changedHello everyone! The Beta for Spellsphere has a much bigger scope than I could've imagined, so I've opted for a segmented release, with the beta update slowly coming out over the span of 5 smaller updates. The release date for each update is currently unknown, but more details will come as each gets closer.
changedThe first update will include better UI, menus, and a fully functional settings menu, as well as a proper save/load system.
addedThe second update will refine the enemies and bosses of the already existing areas, and will add two new areas with their own enemies, mechanics, and boss: The Sewers and The Royal Gardens.
addedThe third update will add crystals, a new way to level orbs mid-run, allowing for more run variety and builds.
addedThe fourth update will refine the shop areas, and include more items, boosting and adding to the characters moveset during a run. This may also include some new NPCs.
System Update
The first update will include better UI, menus, and a fully functional settings menu, as well as a proper save/load system.
Area update
The second update will refine the enemies and bosses of the already existing areas, and will add two new areas with their own enemies, mechanics, and boss: The Sewers and The Royal Gardens.
Crystal update
The third update will add crystals, a new way to level orbs mid-run, allowing for more run variety and builds.
Shop update
The fourth update will refine the shop areas, and include more items, boosting and adding to the characters moveset during a run. This may also include some new NPCs.
Hub update
The fifth and final update will overhaul the hub/starting level in the dungeon, making new NPCs, a post-game leveling system, and more rooms, and even a new cosmetic system.