Full notes
Full Spellsphere update
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What changed
- Gameplay
- Fixes
- Balance
- Compatibility
Hi all, the new update for Spellsphere is out!
Bug Fixes
Clipping into walls with speedshift is fixed.
Village loading screen not properly showing up is fixed.
Balance Changes
Number of bats spawned slightly increased
Sorcerer first encounter health reduced
Gravedigger's fight now spawns enemies based on the Gravedigger's attack, adding to difficulty and making the fight chaotic.
Additions
Arrow Bats
Arrow bats are a variant of the regular bats that have a 33% chance of spawning instead of the regular bats. They look like normal bats, but they are redder in color, have longer ears, and have arrow-shaped teeth, hence the name. They approach the player the same as regular bats, and upon getting within a certain distance, will dive at the player until either a certain amount of time passes, or until hitting an object. They have 1 hp and will die upon contact with an orb, a damaging ability, or an object while mid-dive. If the dive is missed, there is a brief moment where the arrow bat is stunned and can be attacked easily.
Chakram orb
The Chakram orb is a new orb able to be granted from the random selection of orbs currently in this version. It is lighter than a regular orb and maintains its gravity upon contact with something. Appearance-wise, it is the same as a regular orb, but with a hole in the center of it, replicating an actual Chakram. More may be added to this orb in the future, such as piercing or being able to split orbs, though these ideas are not final and may not even happen.
Next?
More bugs will be fixed, such as the dialogue for the Gravedigger fight not appearing. No other changes are planned besides bug fixes and polishing. Art assets may be finished, with the currently unshaded ones getting shading. After the next update, there will be a short while before the update after, which is hopefully the Beta version of Spellsphere.
Source
Changelog.gg summarizes and formats this update. How we read updates.
