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Steam News26 July 20196y ago

Alpha 11 (July 26, 2019)

Another month, another alpha. With apologies to "Spinal Tap", this one goes to 11! This release is entirely about bug-fixing.

Full notes

Full SpellShokked! update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAnother month, another alpha. With apologies to "Spinal Tap", this one goes to 11! This release is entirely about bug-fixing. As it turns out, supporting multible avatars across network duels has the little critters multiply like crazy. Even though most of them aren't of the game-breaking kind, they do distract and annoy. We should now have eliminated most of them, but are still tracking an especially annoying one that involves invisibility. This release has some debugging code baked in to help us get a better cross section of debug info. Note that we can't access this info ourselves. It always requires your active and willing participation to get that data to us. Should you contact us with a bug report, we might therefore ask you to copy and paste that data into an email to us.

SpellShokked! changes

addedAnother month, another alpha. With apologies to "Spinal Tap", this one goes to 11! This release is entirely about bug-fixing. As it turns out, supporting multible avatars across network duels has the little critters multiply like crazy. Even though most of them aren't of the game-breaking kind, they do distract and annoy. We should now have eliminated most of them, but are still tracking an especially annoying one that involves invisibility. This release has some debugging code baked in to help us get a better cross section of debug info. Note that we can't access this info ourselves. It always requires your active and willing participation to get that data to us. Should you contact us with a bug report, we might therefore ask you to copy and paste that data into an email to us.

Another month, another alpha. With apologies to "Spinal Tap", this one goes to 11! This release is entirely about bug-fixing. As it turns out, supporting multible avatars across network duels has the little critters multiply like crazy. Even though most of them aren't of the game-breaking kind, they do distract and annoy. We should now have eliminated most of them, but are still tracking an especially annoying one that involves invisibility. This release has some debugging code baked in to help us get a better cross section of debug info. Note that we can't access this info ourselves. It always requires your active and willing participation to get that data to us. Should you contact us with a bug report, we might therefore ask you to copy and paste that data into an email to us.

Source

Steam News / 26 July 2019

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