What changed
0 fixes0 additions2 changes1 removal
- Server
- Gameplay
- Compatibility
changedAnother month, another update. Progess on the network front is frustratingly slow, and we are looking at completely re-thinking our approach.
changedStill, we finally completed the haptics feedback module (which is a very looking-down-your-nose way of saying 'shaker'). When your spells are ready to cast, the right-hand controller now will start pulsing to give you a tangible feedback. Because, obviously, aural and visual wasn't enough.
removedWe've also started on compatibility work with the valve index controllers, and hope to remove any lingering issues with the next release in January.
SpellShokked! changes
changedAnother month, another update. Progess on the network front is frustratingly slow, and we are looking at completely re-thinking our approach.
changedStill, we finally completed the haptics feedback module (which is a very looking-down-your-nose way of saying 'shaker'). When your spells are ready to cast, the right-hand controller now will start pulsing to give you a tangible feedback. Because, obviously, aural and visual wasn't enough.
removedWe've also started on compatibility work with the valve index controllers, and hope to remove any lingering issues with the next release in January.
Another month, another update. Progess on the network front is frustratingly slow, and we are looking at completely re-thinking our approach.
Still, we finally completed the haptics feedback module (which is a very looking-down-your-nose way of saying 'shaker'). When your spells are ready to cast, the right-hand controller now will start pulsing to give you a tangible feedback. Because, obviously, aural and visual wasn't enough.
We've also started on compatibility work with the valve index controllers, and hope to remove any lingering issues with the next release in January.
So, shokk around the xmas tree, folks!