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Steam News23 August 20196y ago

Alpha 12 (August 2019)

We did it! We moved the entire game to the new infrastructure, and made it run. There are some inconsistencies, some rooms have different lighting, and some shaders don't quite work as before, but that's small fry.

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Full SpellShokked! update

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What changed

0 fixes1 addition0 changes0 removals
  • Server
addedWe did it! We moved the entire game to the new infrastructure, and made it run. There are some inconsistencies, some rooms have different lighting, and some shaders don't quite work as before, but that's small fry. Network duels function, but their life is on a lease, which is why we'll need to prioritize that part in upcoming releases. The update clocks in at a couple hundred megs, which is due to a complete re-compile of all scripts and shaders, plus some re-mapped textures. Under the hood a lot has changed, but you should not see much inside the game, except perhaps for some small-scale performance improvements. Oh, and – except for the main room – we've taken out the moving dolly at the start of some of the tutorials, as too many people have complained about motion sickness caused by the movement. Sissies.

SpellShokked! changes

addedWe did it! We moved the entire game to the new infrastructure, and made it run. There are some inconsistencies, some rooms have different lighting, and some shaders don't quite work as before, but that's small fry. Network duels function, but their life is on a lease, which is why we'll need to prioritize that part in upcoming releases. The update clocks in at a couple hundred megs, which is due to a complete re-compile of all scripts and shaders, plus some re-mapped textures. Under the hood a lot has changed, but you should not see much inside the game, except perhaps for some small-scale performance improvements. Oh, and – except for the main room – we've taken out the moving dolly at the start of some of the tutorials, as too many people have complained about motion sickness caused by the movement. Sissies.

We did it! We moved the entire game to the new infrastructure, and made it run. There are some inconsistencies, some rooms have different lighting, and some shaders don't quite work as before, but that's small fry. Network duels function, but their life is on a lease, which is why we'll need to prioritize that part in upcoming releases. The update clocks in at a couple hundred megs, which is due to a complete re-compile of all scripts and shaders, plus some re-mapped textures. Under the hood a lot has changed, but you should not see much inside the game, except perhaps for some small-scale performance improvements. Oh, and – except for the main room – we've taken out the moving dolly at the start of some of the tutorials, as too many people have complained about motion sickness caused by the movement. Sissies.

Source

Steam News / 23 August 2019

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