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Steam News16 June 20197y ago

Alpha 10 (June 16th, 2019)

Ok, so we were a bit optimistic about how long we'd take to bring multiple avatars to networking.

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Full SpellShokked! update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedOk, so we were a bit optimistic about how long we'd take to bring multiple avatars to networking. And yes, there's still the aberrant optical glitch occasionally when you blink in network play (although we think it's specific to some graphics hardware). Anyway, you now can take on your favorite avatar to unleash the fury of your spells on some hapless denizen of the internet. Other changes are minor tweaks to the way the sound is mixed (which should cut down on the clicking noise some of you may have experienced), and a complete re-build of the internal messaging engne that was causing some performance bottlenecks during scene switching.

SpellShokked! changes

changedOk, so we were a bit optimistic about how long we'd take to bring multiple avatars to networking. And yes, there's still the aberrant optical glitch occasionally when you blink in network play (although we think it's specific to some graphics hardware). Anyway, you now can take on your favorite avatar to unleash the fury of your spells on some hapless denizen of the internet. Other changes are minor tweaks to the way the sound is mixed (which should cut down on the clicking noise some of you may have experienced), and a complete re-build of the internal messaging engne that was causing some performance bottlenecks during scene switching.

Ok, so we were a bit optimistic about how long we'd take to bring multiple avatars to networking. And yes, there's still the aberrant optical glitch occasionally when you blink in network play (although we think it's specific to some graphics hardware). Anyway, you now can take on your favorite avatar to unleash the fury of your spells on some hapless denizen of the internet. Other changes are minor tweaks to the way the sound is mixed (which should cut down on the clicking noise some of you may have experienced), and a complete re-build of the internal messaging engne that was causing some performance bottlenecks during scene switching.

Source

Steam News / 16 June 2019

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