What changed
1 fix3 additions2 changes0 removals
- Gameplay
- Performance
- Events
addedThe new "Teach" spell allows you to instruct any cloned Spellmasons to use a spell combination for their default behavior! Add "Teach" to the start of a spell combo and the rest of the spell will become the new spell of any targeted Spellmason NPC!
addedNew mod : Bogiac's Spells!
changedVastly improved FPS for the following Target Spells (especially when targeting TONs of units): optimize: Clone FPS optimize: Target Similar and Target Kind optimize: Connect
changedImproved mod API mod-api: Expose Obstacle in the API mod-api: Expose seedrandom in the rand export for the API mod-api: Add Upgrade.ts to spellmasons api so that modded spells can grant other spells to player Thanks @Rosan mod-api: onLiquid event The onLiquid event is called when a unit either first enters liquid, starts a turn in liquid or exits liquid. For the first two scenarios `currentlyInLiquid` will be true, when exiting liquid, it will be false. This is for the modder Rosan! admin-toolbar: Add hotbar shortcut to give all cards from a mod
addedOther Improvements juice: Improve resurrect animation with outer glow (lightsaber style) juice: Add a small pause after merge and swap so you can take in what just happened
fixedfix: BountyGolem's not triggering bounties when they kill an enemy with a bounty. Thanks Scojbo!
Spellmasons changes
addedThe new "Teach" spell allows you to instruct any cloned Spellmasons to use a spell combination for their default behavior! Add "Teach" to the start of a spell combo and the rest of the spell will become the new spell of any targeted Spellmason NPC!
addedNew mod : Bogiac's Spells!
changedVastly improved FPS for the following Target Spells (especially when targeting TONs of units): optimize: Clone FPS optimize: Target Similar and Target Kind optimize: Connect
changedImproved mod API mod-api: Expose Obstacle in the API mod-api: Expose seedrandom in the rand export for the API mod-api: Add Upgrade.ts to spellmasons api so that modded spells can grant other spells to player Thanks @Rosan mod-api: onLiquid event The onLiquid event is called when a unit either first enters liquid, starts a turn in liquid or exits liquid. For the first two scenarios `currentlyInLiquid` will be true, when exiting liquid, it will be false. This is for the modder Rosan! admin-toolbar: Add hotbar shortcut to give all cards from a mod
addedOther Improvements juice: Improve resurrect animation with outer glow (lightsaber style) juice: Add a small pause after merge and swap so you can take in what just happened
The new "Teach" spell allows you to instruct any cloned Spellmasons to use a spell combination for their default behavior! Add "Teach" to the start of a spell combo and the rest of the spell will become the new spell of any targeted Spellmason NPC!
New mod: Bogiac's Spells!
Vastly improved FPS for the following Target Spells (especially when targeting TONs of units): optimize: Clone FPS optimize: Target Similar and Target Kind optimize: Connect
Improved mod API mod-api: Expose Obstacle in the API mod-api: Expose seedrandom in the rand export for the API mod-api: Add Upgrade.ts to spellmasons api so that modded spells can grant other spells to player Thanks @Rosan mod-api: onLiquid event The onLiquid event is called when a unit either first enters liquid, starts a turn in liquid or exits liquid. For the first two scenarios `currentlyInLiquid` will be true, when exiting liquid, it will be false. This is for the modder Rosan! admin-toolbar: Add hotbar shortcut to give all cards from a mod
Other Improvements juice: Improve resurrect animation with outer glow (lightsaber style) juice: Add a small pause after merge and swap so you can take in what just happened
fix: BountyGolem's not triggering bounties when they kill an enemy with a bounty. Thanks Scojbo!