Augment Augments are unlocked when you discover a new star system. You can spend quantum to upgrade its level and these upgrade can be reset, which costs Victory Point and refund all quantum spent Reforge Add-ons into V
In this update3
Full notes
Full Spaceship Idle: Design, Build, Explore & Battle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Gameplay
Events
Balance
addedAugmentAugments are unlocked when you discover a new star system. You can spend quantum to upgrade its level and these upgrade can be reset, which costs Victory Point and refund all quantum spent
addedReforge Add-ons into Victory PointAdd-ons can now be reforged into Victory Point. They are converted with 1-to-1 ratio for add-ons of the current ship class.
changedBalancing & BugfixesXP Reward from battle now scales with your own ship (instead of your enemy)
addedAugments are unlocked when you discover a new star system. You can spend quantum to upgrade its level and these upgrade can be reset, which costs Victory Point and refund all quantum spent
addedAdd-ons can now be reforged into Victory Point. They are converted with 1-to-1 ratio for add-ons of the current ship class.
changedXP Reward from battle now scales with your own ship (instead of your enemy)
changedBalance the "Victory Point / Hour" directive
Augment
Augments are unlocked when you discover a new star system. You can spend quantum to upgrade its level and these upgrade can be reset, which costs Victory Point and refund all quantum spent
Reforge Add-ons into Victory Point
Add-ons can now be reforged into Victory Point. They are converted with 1-to-1 ratio for add-ons of the current ship class.
Balancing & Bugfixes
XP Reward from battle now scales with your own ship (instead of your enemy)