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Steam News24 October 20258mo ago

Patch 0.10 Preview: Add-on Crafting System

After releasing the Halloween update for CivIdle, now I am back to Spaceship Idle! In the next patch (0.

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Full Spaceship Idle: Design, Build, Explore & Battle update

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What changed

0 fixes8 additions0 changes0 removals
  • Gameplay
addedAfter releasing the Halloween update for CivIdle, now I am back to Spaceship Idle! In the next patch (0.10), I am adding Frigate class tech
addedAnd perhaps more importantly, I am adding a new add-on crafting system
addedI feel the current add-on system is a bit too simple - it could use more strategic depth. The new crafting system works as follows:
addedWith each class, you unlock more basic add-ons and craft recipe
addedYou can get basic add-ons from battles (just like before)
addedAnd you can craft more advanced add-ons using basic add-ons following the recipe

Spaceship Idle: Design, Build, Explore & Battle changes

addedAfter releasing the Halloween update for CivIdle, now I am back to Spaceship Idle! In the next patch (0.10), I am adding Frigate class tech
addedAnd perhaps more importantly, I am adding a new add-on crafting system
addedI feel the current add-on system is a bit too simple - it could use more strategic depth. The new crafting system works as follows:
addedWith each class, you unlock more basic add-ons and craft recipe
addedYou can get basic add-ons from battles (just like before)

After releasing the Halloween update for CivIdle, now I am back to Spaceship Idle! In the next patch (0.10), I am adding Frigate class tech

And perhaps more importantly, I am adding a new add-on crafting system

I feel the current add-on system is a bit too simple - it could use more strategic depth. The new crafting system works as follows:

  • With each class, you unlock more basic add-ons and craft recipe

  • You can get basic add-ons from battles (just like before)

  • And you can craft more advanced add-ons using basic add-ons following the recipe

  • The more advanced add-ons can only be crafted, and they can have bigger range, better stats, more effects

It will replace the current "Reforge" system. And as a result, add-ons will get reshuffled a bit. I am also formalizing the add-on mechanism. They now have unconditional targets (which is always effective) and conditional targets (usually within a range, and is effective when the condition is met). This is basically how most add-ons works already.

The development of patch 0.10 is progressing well, and I hope to bring this patch live soon.

Cheers, FishPond

Source

Steam News / 24 October 2025

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