In this update2
Full notes
Full Spaceship Idle: Design, Build, Explore & Battle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Spaceship Idle: Design, Build, Explore & Battle changes
In this patch, I've reworked almost all add-ons. The reason is that add-ons that boost a single module or a cluster of modules do not add much strategic depth. They are now replaced with completely different mechanisms. Now all add-ons boost at least a range of weapon modules. Some grants special attack/defense ability.
Add-on Rework
Damage Contrast (Skiff): Equipped module gains +1 Damage Multiplier. Adjacent modules also gain +1 Damage Multiplier if they have different damage types from the equipped module
Evasion Diversity (Skiff): Equipped module gains +1 Evasion. Adjacent modules also gain +1 Evasion if each one is a different weapon model from both the equipped module and from each other
HP Array (Scout)
Equipped module gains +1 HP Multiplier. Adjacent modules also gain +1 HP Multiplier if they have different series from the equipped module. e.g.
AC76A
Series = 76; MS2B: Series = 2
Recovery Diversity (Scout): Equipped module recovers 10 HP/s. Adjacent modules also recover 10 HP/s if each one is a different weapon model from both the equipped module and from each other
Precision Diversity (Scout)
Equipped module gains Precision Strike and +0.5 Damage Multiplier. Adjacent modules also gain Precision Strike and +0.5 Damage Multiplier if each one is a different weapon model from both the equipped module and from each other.
Precision Strike
Projectile damage ignores target's evasion
Laser Block Matrix (Corvette)
Equipped module gains Laser Block and +0.5 HP Multiplier. Adjacent modules also gain Laser Block and +0.5 HP Multiplier if they are unlocked in a different ship class from the equipped module.
Laser Block
Prevent laser projectiles from piercing through
HP Diversity (Corvette): Equipped module gains +1 HP Multiplier. Adjacent modules also gain +1 HP Multiplier if each one is a different weapon model from both the equipped module and from each other
Damage Diversity (Corvette): Equipped module gains +1 Damage Multiplier. Adjacent modules also gain +1 Damage Multiplier if each one is a different weapon model from both the equipped module and from each other
True Strike Array (Corvette)
Equipped module gains True Strike and +0.5 Damage Multiplier. Adjacent modules also gain True Strike and +0.5 Damage Multiplier if they have different series from the equipped module. e.g.
AC76A
Series = 76; MS2B: Series = 2True Strike: Projectile damage ignores target's armor, shield and deflection
Other Changes:
Add an option to only show chat messages on hover - this will be the default option and free up lots of space on the bottom left corner
Add an option to hide XP production per cycle popup text
SS Intrepid's unique bonus is changed to: Add two D6 dice rolls to Peace Treaty Score when negotiating war reparation
Slightly reduce the time warp from friendship bonus
Max Peace Treaty Score is now capped at 100
Galaxy and pirates' ships now scale with your permanent element level
Each star system in the galaxy is now larger than before
Add an option to stop warp speed when Warmonger Penalty reaches zero / minimum
Source
Changelog.gg summarizes and formats this update. How we read updates.
