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Steam News5 October 20259mo ago

Patch 0.8: Add-on Rework

In this patch, I've reworked almost all add-ons. The reason is that add-ons that boost a single module or a cluster of modules do not add much strategic depth. They are now replaced with completely different mechanisms.

In this update2

Full notes

Full Spaceship Idle: Design, Build, Explore & Battle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions9 changes0 removals
  • Gameplay
  • Balance
addedIn this patch, I've reworked almost all add-ons . The reason is that add-ons that boost a single module or a cluster of modules do not add much strategic depth. They are now replaced with completely different mechanisms. Now all add-ons boost at least a range of weapon modules. Some grants special attack/defense ability.
changedAdd-on ReworkDamage Contrast (Skiff): Equipped module gains +1 Damage Multiplier. Adjacent modules also gain +1 Damage Multiplier if they have different damage types from the equipped module
changedAdd-on ReworkEvasion Diversity (Skiff): Equipped module gains +1 Evasion. Adjacent modules also gain +1 Evasion if each one is a different weapon model from both the equipped module and from each other
changedAdd-on ReworkHP Array (Scout): Equipped module gains +1 HP Multiplier. Adjacent modules also gain +1 HP Multiplier if they have different series from the equipped module. e.g. AC76A: Series = 76; MS2B: Series = 2
changedAdd-on ReworkRecovery Diversity (Scout): Equipped module recovers 10 HP/s. Adjacent modules also recover 10 HP/s if each one is a different weapon model from both the equipped module and from each other
changedAdd-on ReworkPrecision Diversity (Scout): Equipped module gains Precision Strike and +0.5 Damage Multiplier. Adjacent modules also gain Precision Strike and +0.5 Damage Multiplier if each one is a different weapon model from both the equipped module and from each other. Precision Strike: Projectile damage ignores target's evasion

Spaceship Idle: Design, Build, Explore & Battle changes

addedIn this patch, I've reworked almost all add-ons . The reason is that add-ons that boost a single module or a cluster of modules do not add much strategic depth. They are now replaced with completely different mechanisms. Now all add-ons boost at least a range of weapon modules. Some grants special attack/defense ability.
changedDamage Contrast (Skiff): Equipped module gains +1 Damage Multiplier. Adjacent modules also gain +1 Damage Multiplier if they have different damage types from the equipped module
changedEvasion Diversity (Skiff): Equipped module gains +1 Evasion. Adjacent modules also gain +1 Evasion if each one is a different weapon model from both the equipped module and from each other
changedHP Array (Scout): Equipped module gains +1 HP Multiplier. Adjacent modules also gain +1 HP Multiplier if they have different series from the equipped module. e.g. AC76A: Series = 76; MS2B: Series = 2
changedRecovery Diversity (Scout): Equipped module recovers 10 HP/s. Adjacent modules also recover 10 HP/s if each one is a different weapon model from both the equipped module and from each other

In this patch, I've reworked almost all add-ons. The reason is that add-ons that boost a single module or a cluster of modules do not add much strategic depth. They are now replaced with completely different mechanisms. Now all add-ons boost at least a range of weapon modules. Some grants special attack/defense ability.

Add-on Rework

  • Damage Contrast (Skiff): Equipped module gains +1 Damage Multiplier. Adjacent modules also gain +1 Damage Multiplier if they have different damage types from the equipped module

  • Evasion Diversity (Skiff): Equipped module gains +1 Evasion. Adjacent modules also gain +1 Evasion if each one is a different weapon model from both the equipped module and from each other

  • HP Array (Scout)

    Equipped module gains +1 HP Multiplier. Adjacent modules also gain +1 HP Multiplier if they have different series from the equipped module. e.g.

    AC76A

    Series = 76; MS2B: Series = 2

  • Recovery Diversity (Scout): Equipped module recovers 10 HP/s. Adjacent modules also recover 10 HP/s if each one is a different weapon model from both the equipped module and from each other

  • Precision Diversity (Scout)

    Equipped module gains Precision Strike and +0.5 Damage Multiplier. Adjacent modules also gain Precision Strike and +0.5 Damage Multiplier if each one is a different weapon model from both the equipped module and from each other.

    Precision Strike

    Projectile damage ignores target's evasion

  • Laser Block Matrix (Corvette)

    Equipped module gains Laser Block and +0.5 HP Multiplier. Adjacent modules also gain Laser Block and +0.5 HP Multiplier if they are unlocked in a different ship class from the equipped module.

    Laser Block

    Prevent laser projectiles from piercing through

  • HP Diversity (Corvette): Equipped module gains +1 HP Multiplier. Adjacent modules also gain +1 HP Multiplier if each one is a different weapon model from both the equipped module and from each other

  • Damage Diversity (Corvette): Equipped module gains +1 Damage Multiplier. Adjacent modules also gain +1 Damage Multiplier if each one is a different weapon model from both the equipped module and from each other

  • True Strike Array (Corvette)

    Equipped module gains True Strike and +0.5 Damage Multiplier. Adjacent modules also gain True Strike and +0.5 Damage Multiplier if they have different series from the equipped module. e.g.

    AC76A

    Series = 76; MS2B: Series = 2True Strike: Projectile damage ignores target's armor, shield and deflection

Other Changes:

  • Add an option to only show chat messages on hover - this will be the default option and free up lots of space on the bottom left corner

  • Add an option to hide XP production per cycle popup text

  • SS Intrepid's unique bonus is changed to: Add two D6 dice rolls to Peace Treaty Score when negotiating war reparation

  • Slightly reduce the time warp from friendship bonus

  • Max Peace Treaty Score is now capped at 100

  • Galaxy and pirates' ships now scale with your permanent element level

  • Each star system in the galaxy is now larger than before

  • Add an option to stop warp speed when Warmonger Penalty reaches zero / minimum

Source

Steam News / 5 October 2025

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