In this update4
Full notes
Full Spacefleet: Heat Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes0 removals
- UI and audio
- Gameplay
changedCHANGESTutorial 2: Improved wording for step 16 (After transferring Merrymaker to Main Fleet). Changed from "Good. Now select the main fleet" to "Good. Now click on the gray MAIN FLEET button in the station's "HARBOR" panel.". Also improved the yellow pointer's position to more accurately point towards the button to be clicked.
changedCHANGESTutorials: Changed Sara text font size from 14 to 18, with autosize
addedCHANGESStrategic: In shipyard panel, show ship count in fleet button text (XXXX - Fleet Name (9/10)) to show a fleet is full and cannot have any more ships added to it.
changedCHANGESTactical: Changed timescale text from showing "1.00x" and "2.00x" to "1x" and "2x"
addedFIXESStrategic: BUG: Shipyard panel shows unclickable/unexitable "Move ship to fleet" prompt after buying a new ship when the fleet is full (10 ships max). FIX: When buying a new ship, a new fleet is made if the current one is already full.
changedFIXESStrategic: Zhen and Gu classes lose all fuel after combat. Fix: Changed misconfigured fuel module blueprint in ship's tactical prefab
Spacefleet: Heat Death changes
changedTutorial 2: Improved wording for step 16 (After transferring Merrymaker to Main Fleet). Changed from "Good. Now select the main fleet" to "Good. Now click on the gray MAIN FLEET button in the station's "HARBOR" panel.". Also improved the yellow pointer's position to more accurately point towards the button to be clicked.
changedTutorials: Changed Sara text font size from 14 to 18, with autosize
addedStrategic: In shipyard panel, show ship count in fleet button text (XXXX - Fleet Name (9/10)) to show a fleet is full and cannot have any more ships added to it.
changedTactical: Changed timescale text from showing "1.00x" and "2.00x" to "1x" and "2x"
addedStrategic: BUG: Shipyard panel shows unclickable/unexitable "Move ship to fleet" prompt after buying a new ship when the fleet is full (10 ships max). FIX: When buying a new ship, a new fleet is made if the current one is already full.
v0.1.7d - Quick Fixes
NEW
Strategic: Show faction icon of ship in draggable ship data card
CHANGES
- Tutorial 2Improved wording for step 16 (After transferring Merrymaker to Main Fleet). Changed from "Good. Now select the main fleet" to "Good. Now click on the gray MAIN FLEET button in the station's "HARBOR" panel.". Also improved the yellow pointer's position to more accurately point towards the button to be clicked.
- TutorialsChanged Sara text font size from 14 to 18, with autosize
- StrategicIn shipyard panel, show ship count in fleet button text (XXXX - Fleet Name (9/10)) to show a fleet is full and cannot have any more ships added to it.
- TacticalChanged timescale text from showing "1.00x" and "2.00x" to "1x" and "2x"
FIXES
- StrategicBUG: Shipyard panel shows unclickable/unexitable "Move ship to fleet" prompt after buying a new ship when the fleet is full (10 ships max). FIX: When buying a new ship, a new fleet is made if the current one is already full.
- StrategicZhen and Gu classes lose all fuel after combat. Fix: Changed misconfigured fuel module blueprint in ship's tactical prefab
Source
Changelog.gg summarizes and formats this update. How we read updates.
