In this update1
Full notes
Full Spacefleet: Heat Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
Spacefleet: Heat Death changes
v0.1.6 - POST-FEST PREP
Hey, everyone! Sorry for the lack of updates the past few days. I had some personal stuff to take care of, but it's okay now. My current priority is stabilizing the game and getting the full release version ready for release next week. I'm reading your feedback but I can't reply to everyone yet as I'm focusing on the bug reports. Thank you for being patient with me!
PENDING
Tutorial 3: Rare bug where UI breaks during combat while player is selecting/deselecting ships and squadrons
Strategic: Hail station > Harbor > "Move ship to fleet" dialog box shows up with only one option (only one fleet in port). Does not go away when clicking the fleet button. May happen after creating a fleet and buying ships (If you're still experiencing this bug, please send a bug report with what you did before the bug occurred, especially scene transitions, game save/loads, and exits)
NEW
Main Menu: Add "more from szi (js1, js2)" in shakeless canvas
Settings: Add (FOV: To adjust FOV in TACTICAL SCENE, use mouse scroll wheel)
Tactical: FOV text below timescale text
CHANGES
Tutorial 2: Moved yellow tips boxes behind station panel so they don't cover the station panel on some resolution and ui scales
- StrategicImproved station resource gain on startup (stations start with resources they produce)
FIXES
- StrategicCreating a new fleet after combat breaks target and selected FLEET TABS, showing "XXXX - Name" ships in the lists
Tutorial 2: when typing or scrolling in station menu like while naming ship, camera moves
- StrategicLagrange Stations added back in map. Can't believe I didn't notice their disappearance for a while. Trade should be better now
Tactical Scenes (Including tutorials 1 and 3): make UI animations (open/fade) not depend on timescale
Tactical: Move line starts on opposite direction when ship is not visible on screen
Tactical: Timescale text now stays as one line
NEEDS MORE DATA
Strategic: Fleet not refueling in Persepolis (maybe any station) despite having stock and money
Strategic: Clicked repair button but no repair materials. fleet moved without toggling repair off and now fleet is "stuck in repair mode even while they're flying through space"
Source
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