Full notes
Full Spacefleet: Heat Death update
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What changed
- Events
- UI and audio
Work on the next major update is in full swing! I'm very excited for what I got cooking up. In the plans, I have: events (both random and faction-based), diplomacy, faction demographics, weekly councils to decide on policies and spending, government types, and more. It's a lot, and implementation and testing will take some time, so expect fewer updates as I focus on the Factions update. This system should be a good stepping stone for what I have planned for Spacefleet: Sol and yes, you will be able to set your faction's government type, vote on policies, and all the rest. But yeah, that's all from me for now. I'm going straight back to work after I post this. I hope you're as excited for this as I am. And as always, happy hunting!
NEW - Store Page: Removed screenshot with "Activate Windows" text - Main Menu: Skirmish and new game setup UI buttons sfx - Skirmish Setup: Added map icons - Strategic: Faction Panel > Graphs. Shows a faction's credits, stress, and reputation over time. Faction stress and reputation are still not implemented. This features is currently just for seeing faction credits over time and will be more useful in the upcoming factions update.
FIXES - Loading Screen: Update scaling from a constant size to adaptive in order to fit different resolutions at different UI scale settings - Tutorial 1: Updated starting console screen scaling from a constant size to adaptive in order to fit different resolutions at different UI scale settings - Strategic: Disallow players from setting owned fleet as navigation target when clicking "NAV TARGET" button. - Tactical: On pressing surrender, set timescale to 1
Source
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