What changed
1 fix2 additions0 changes0 removals
addedNEW - Tactical: Ikazuchi railgun model muzzle hole - Tactical: Target Panel (top-right) shows ship class and missile health - Tactical: Target/Scope camera now rotates towards target instead of instantly facing it
addedCHANGES - Tactical: Selected Squadron Panel (bottom) close button not deselecting squadron, enabled squadron deselect - Tactical: Allow repairs for mounts even when module is still healthy - Tactical: Laser damage multiplier for balance purposes increased from 50% to 75% - Tactical: Kagayaki RGT x4 module default mode changed from NEAREST to OFFENSE
fixedFIXES - Tutorial 1: Prevent Predawn Blue laser mount from being repaired and soft-locking the tutorial - Tutorial 2: Ship info button not working - Strategic: Improved notifications spam prevention for station refuel, repair, or resupply - Tactical: Fixed Ellington railguns still dealing damage to itself when firing. Projectiles currently keep a record of which ship they were fired from and will ignore any collisions against their parent ship. Friendly ships can still be damaged by projectiles. - Tactical: Added more checks to ensure players can't repair a ship that's already considered "dead" (ship integrity under 10%) - Tactical: Optimized target panel for better performance - Tactical: Drive heat output is now based on current thrust - Tactical: Radiator glow now based on "net heat flow / max heat output" ratio instead of "heat in / heat out" ratio, which made radiators black when rejecting heat from heatsinks while stationary - Tactical: Ships now avoid launching missiles towards dead ships - Tactical: Ship Control Panel (Bottom) now updates target constantly - Tactical: Radiators not taking damage
Laser damage multiplier for balance purposes50%→75%↑Laser damage multiplier for balance purposes increased, buffSpacefleet: Heat Death changes
addedNEW - Tactical: Ikazuchi railgun model muzzle hole - Tactical: Target Panel (top-right) shows ship class and missile health - Tactical: Target/Scope camera now rotates towards target instead of instantly facing it
addedCHANGES - Tactical: Selected Squadron Panel (bottom) close button not deselecting squadron, enabled squadron deselect - Tactical: Allow repairs for mounts even when module is still healthy - Tactical: Laser damage multiplier for balance purposes increased from 50% to 75% - Tactical: Kagayaki RGT x4 module default mode changed from NEAREST to OFFENSE
fixedFIXES - Tutorial 1: Prevent Predawn Blue laser mount from being repaired and soft-locking the tutorial - Tutorial 2: Ship info button not working - Strategic: Improved notifications spam prevention for station refuel, repair, or resupply - Tactical: Fixed Ellington railguns still dealing damage to itself when firing. Projectiles currently keep a record of which ship they were fired from and will ignore any collisions against their parent ship. Friendly ships can still be damaged by projectiles. - Tactical: Added more checks to ensure players can't repair a ship that's already considered "dead" (ship integrity under 10%) - Tactical: Optimized target panel for better performance - Tactical: Drive heat output is now based on current thrust - Tactical: Radiator glow now based on "net heat flow / max heat output" ratio instead of "heat in / heat out" ratio, which made radiators black when rejecting heat from heatsinks while stationary - Tactical: Ships now avoid launching missiles towards dead ships - Tactical: Ship Control Panel (Bottom) now updates target constantly - Tactical: Radiators not taking damage
NEW - Tactical: Ikazuchi railgun model muzzle hole - Tactical: Target Panel (top-right) shows ship class and missile health - Tactical: Target/Scope camera now rotates towards target instead of instantly facing it
CHANGES - Tactical: Selected Squadron Panel (bottom) close button not deselecting squadron, enabled squadron deselect - Tactical: Allow repairs for mounts even when module is still healthy - Tactical: Laser damage multiplier for balance purposes increased from 50% to 75% - Tactical: Kagayaki RGT x4 module default mode changed from NEAREST to OFFENSE
FIXES - Tutorial 1: Prevent Predawn Blue laser mount from being repaired and soft-locking the tutorial - Tutorial 2: Ship info button not working - Strategic: Improved notifications spam prevention for station refuel, repair, or resupply - Tactical: Fixed Ellington railguns still dealing damage to itself when firing. Projectiles currently keep a record of which ship they were fired from and will ignore any collisions against their parent ship. Friendly ships can still be damaged by projectiles. - Tactical: Added more checks to ensure players can't repair a ship that's already considered "dead" (ship integrity under 10%) - Tactical: Optimized target panel for better performance - Tactical: Drive heat output is now based on current thrust - Tactical: Radiator glow now based on "net heat flow / max heat output" ratio instead of "heat in / heat out" ratio, which made radiators black when rejecting heat from heatsinks while stationary - Tactical: Ships now avoid launching missiles towards dead ships - Tactical: Ship Control Panel (Bottom) now updates target constantly - Tactical: Radiators not taking damage