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Steam News18 February 20264mo ago

PROMETHEUS v0.1.1d

v0.1.1d CHANGES Strategic: Removed "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing.

In this update3

Full notes

Full Spacefleet: Heat Death update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
addedCHANGESStrategic: Removed "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog)
changedCHANGESTactical: Fitzgerald class EM10 laser default mode changed from DEFENSE to NEAREST
addedFIXESTutorial 2: Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship
fixedFIXESStrategic: Trade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price
fixedFIXESStrategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat
fixedFIXESTactical: Laser beam visibility setting not being set at the start of combat

Spacefleet: Heat Death changes

addedStrategic: Removed "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog)
changedTactical: Fitzgerald class EM10 laser default mode changed from DEFENSE to NEAREST
addedTutorial 2: Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship
fixedStrategic: Trade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price
fixedStrategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat

v0.1.1d

CHANGES

  • StrategicRemoved "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog)
  • TacticalFitzgerald class EM10 laser default mode changed from DEFENSE to NEAREST

FIXES

  • Tutorial 2Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship
  • StrategicTrade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price
  • Strategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat

  • Tactical: Laser beam visibility setting not being set at the start of combat

Source

Steam News / 18 February 2026

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