In this update3
Full notes
Full Spacefleet: Heat Death update
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What changed
3 fixes2 additions1 change0 removals
- Gameplay
- Balance
addedCHANGESStrategic: Removed "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog)
changedCHANGESTactical: Fitzgerald class EM10 laser default mode changed from DEFENSE to NEAREST
addedFIXESTutorial 2: Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship
fixedFIXESStrategic: Trade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price
fixedFIXESStrategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat
fixedFIXESTactical: Laser beam visibility setting not being set at the start of combat
Spacefleet: Heat Death changes
addedStrategic: Removed "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog)
changedTactical: Fitzgerald class EM10 laser default mode changed from DEFENSE to NEAREST
addedTutorial 2: Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship
fixedStrategic: Trade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price
fixedStrategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat
v0.1.1d
CHANGES
- StrategicRemoved "AUTOSAVE" file from list (it is not meant to be loaded, only used for testing. This was actually done last build but I forgot to add it in the changelog)
- TacticalFitzgerald class EM10 laser default mode changed from DEFENSE to NEAREST
FIXES
- Tutorial 2Not enough money to buy a new ship (since autotrade may force fleet to buy resources again). To fix: automatically give player 1,000,000 before prompting to buy a new ship
- StrategicTrade system gives auto traders the best market for a certain resource, even if the market doesn't actually have any to sell. Fixed to ensure this doesn't happen. Current minimum available resource that's enough for a fleet to buy: 1. May change based on resource rarity/base price
Strategic + Tactical: Ika, Shizu and Fitzgerald classes not loading back into fleet after combat
Tactical: Laser beam visibility setting not being set at the start of combat
Source
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