Space Warlord Baby Trading Simulator
Steam News 9 December 20255mo ago

Demo Update + Patch Notes

Hello, traders! Firstly, thank you so much to all of you have been playing the demo, added the game to your wishlist, streaming, making content and talking about our game. It means a TON to a smaller team like ours and…

Update log

Full Space Warlord Baby Trading Simulator update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, traders!

Extracted changes

2 fixes3 additions0 changes2 removals
  • Gameplay
  • Fixes
addedFirstly, thank you so much to all of you have been playing the demo, added the game to your wishlist, streaming, making content and talking about our game. It means a TON to a smaller team like ours and I can't express the joy we've had seeing so many of you really enjoy what we're making.
addedPatch NotesAn indicator has been added to the player's ID card in the bottom left to show when they've already taken a loan.
removedPatch NotesThe big number counter in the top right corner of the trading window will no longer get stuck at higher numbers.
removedPatch NotesThe buy button is no longer behaving inconsistently at the start of the trading day.
fixedPatch NotesFixed a bug where the game would break when you earn over Ten Million Credits. Seriously, even we never had a run that good, wild.
fixedPatch NotesFixed a bug where localised languages would say "IMPLEMENTED" for every piece of dialogue. Considering making it a feature.

Firstly, thank you so much to all of you have been playing the demo, added the game to your wishlist, streaming, making content and talking about our game. It means a TON to a smaller team like ours and I can't express the joy we've had seeing so many of you really enjoy what we're making.

With that in mind, we've got a bunch of fixes, rebalances and the like that we've been working on so let's take a look at...

Patch Notes

  • Rebalancing across the demo campaigns.

  • Changes to the loan shark flow. The player's first (and only) loan can now be taken optionally from day 2 of a campaign.

  • An indicator has been added to the player's ID card in the bottom left to show when they've already taken a loan.

  • The big number counter in the top right corner of the trading window will no longer get stuck at higher numbers.

  • We also hope this is the solve for the freezing that some players were experiencing from time to time.

  • The buy button is no longer behaving inconsistently at the start of the trading day.

  • Fixed a bug where the game would break when you earn over Ten Million Credits. Seriously, even we never had a run that good, wild.

  • Fixed a bug where localised languages would say "IMPLEMENTED" for every piece of dialogue. Considering making it a feature.

Again, thank you all SO MUCH and if you haven't added the game to your wishlist and you've enjoyed the demo please consider adding it. It helps surface the game to more folks who might also want to SHORT THAT BABY so we greatly appreciate it!

See you on the trading floor,

- Chris @ Strange Scaffold

Source

Steam News / 9 December 2025

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