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Steam News28 October 20258mo ago

1.0.6

Bug Fixes Superior commits weren't properly resetting with redeploys Huge weapon damage buff bug. Weapons were being upgraded well beyond their level and this wasn't the intent.

In this update3

Full notes

Full Space War Economy Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change1 removal
  • Gameplay
  • Balance
fixedBug FixesSuperior commits weren't properly resetting with redeploys
fixedBug FixesHuge weapon damage buff bug. Weapons were being upgraded well beyond their level and this wasn't the intent. Weapons lost a lot of damage after the bug was fixed, and were subsequently buffed. See below under balance.
changedBalanceFirst pass of balancing, with weapons getting 2 to 3 times their base damage across all tiers. Some weapons had their range extended, and others had a firing time increase
removedBalanceOffensive power scaled with level at a higher base rate than defensive - this is no longer the case. The intent was to make the game more lethal towards the end, but it became a game of "who can shoot first" and that's no fun.
First pass of balancing, with weapons getting23First pass of balancing, with weapons getting increased, buff

Space War Economy Idle changes

fixedSuperior commits weren't properly resetting with redeploys
fixedHuge weapon damage buff bug. Weapons were being upgraded well beyond their level and this wasn't the intent. Weapons lost a lot of damage after the bug was fixed, and were subsequently buffed. See below under balance.
changedFirst pass of balancing, with weapons getting 2 to 3 times their base damage across all tiers. Some weapons had their range extended, and others had a firing time increase
removedOffensive power scaled with level at a higher base rate than defensive - this is no longer the case. The intent was to make the game more lethal towards the end, but it became a game of "who can shoot first" and that's no fun.

Bug Fixes

  • Superior commits weren't properly resetting with redeploys

  • Huge weapon damage buff bug. Weapons were being upgraded well beyond their level and this wasn't the intent. Weapons lost a lot of damage after the bug was fixed, and were subsequently buffed. See below under balance.

Quality of Life

  • Game boots with a black background now

Balance

  • First pass of balancing, with weapons getting 2 to 3 times their base damage across all tiers. Some weapons had their range extended, and others had a firing time increase

  • Offensive power scaled with level at a higher base rate than defensive - this is no longer the case. The intent was to make the game more lethal towards the end, but it became a game of "who can shoot first" and that's no fun.

Source

Steam News / 28 October 2025

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