In this update3
Full notes
Full Space War Economy Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Space War Economy Idle changes
Bug Fixes
Superior commits weren't properly resetting with redeploys
Huge weapon damage buff bug. Weapons were being upgraded well beyond their level and this wasn't the intent. Weapons lost a lot of damage after the bug was fixed, and were subsequently buffed. See below under balance.
Quality of Life
Game boots with a black background now
Balance
First pass of balancing, with weapons getting 2 to 3 times their base damage across all tiers. Some weapons had their range extended, and others had a firing time increase
Offensive power scaled with level at a higher base rate than defensive - this is no longer the case. The intent was to make the game more lethal towards the end, but it became a game of "who can shoot first" and that's no fun.
Source
Changelog.gg summarizes and formats this update. How we read updates.
