Full notes
Full Space War Economy Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
- UI and audio
- Balance
Space War Economy Idle changes
Bug Fixes
Repair beams were secretly repairing forever - fixed
Mining stability upgrades were unlocked by themselves in circular dependency - fixed
Battle logic got a serious rework. There are now less bugs, but more under/over tuning
Weapon bases do their respective damages. The game becomes more lethal as you progress and that is intentional.
Quality of Life
I've had received repeated feedback on how confusing redeploy is. So I refactored and changed it to follow SemVer rules, and rewrote the descriptions in both the redeploy confirmation window and one of the upgrades. I'm not sure how I feel about it, so it might change again in the future.
Balance
Repair weapons got a buff in their active frames and healing potential. They now scale off of physical modifiers
Repulsor weapons got buffed - their rate of fire has been increased and in a 1 on 1 they should usually beat bullet weapons
The simulator is coming along well and has been helpful in trying out these weapons, but balance and scaling work has not been done. I am hoping I'll start tomorrow and have a patch out for Monday.
Source
Changelog.gg summarizes and formats this update. How we read updates.
