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Steam News25 October 20258mo ago

1.0.5

Bug Fixes Repair beams were secretly repairing forever - fixed Mining stability upgrades were unlocked by themselves in circular dependency - fixed Battle logic got a serious rework.

Full notes

Full Space War Economy Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions4 changes0 removals
  • Fixes
  • Performance
  • Gameplay
  • UI and audio
  • Balance
fixedBug FixesRepair beams were secretly repairing forever - fixed
fixedBug FixesMining stability upgrades were unlocked by themselves in circular dependency - fixed
fixedBug FixesBattle logic got a serious rework. There are now less bugs, but more under/over tuning
fixedBug FixesWeapon bases do their respective damages. The game becomes more lethal as you progress and that is intentional.
changedQuality of LifeI've had received repeated feedback on how confusing redeploy is. So I refactored and changed it to follow SemVer rules, and rewrote the descriptions in both the redeploy confirmation window and one of the upgrades. I'm not sure how I feel about it, so it might change again in the future.
changedBalanceRepair weapons got a buff in their active frames and healing potential. They now scale off of physical modifiers

Space War Economy Idle changes

fixedRepair beams were secretly repairing forever - fixed
fixedMining stability upgrades were unlocked by themselves in circular dependency - fixed
fixedBattle logic got a serious rework. There are now less bugs, but more under/over tuning
fixedWeapon bases do their respective damages. The game becomes more lethal as you progress and that is intentional.
changedI've had received repeated feedback on how confusing redeploy is. So I refactored and changed it to follow SemVer rules, and rewrote the descriptions in both the redeploy confirmation window and one of the upgrades. I'm not sure how I feel about it, so it might change again in the future.

Bug Fixes

  • Repair beams were secretly repairing forever - fixed

  • Mining stability upgrades were unlocked by themselves in circular dependency - fixed

  • Battle logic got a serious rework. There are now less bugs, but more under/over tuning

  • Weapon bases do their respective damages. The game becomes more lethal as you progress and that is intentional.

Quality of Life

I've had received repeated feedback on how confusing redeploy is. So I refactored and changed it to follow SemVer rules, and rewrote the descriptions in both the redeploy confirmation window and one of the upgrades. I'm not sure how I feel about it, so it might change again in the future.

Balance

  • Repair weapons got a buff in their active frames and healing potential. They now scale off of physical modifiers

  • Repulsor weapons got buffed - their rate of fire has been increased and in a 1 on 1 they should usually beat bullet weapons

The simulator is coming along well and has been helpful in trying out these weapons, but balance and scaling work has not been done. I am hoping I'll start tomorrow and have a patch out for Monday.

Source

Steam News / 25 October 2025

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