Full notes
Full Space War Economy Idle update
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What changed
- Fixes
- Gameplay
- Balance
- Events
Space War Economy Idle changes
Bug Fixes
Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.
Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one.
Fixed cart dumping into inventory past limits.
Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site.
Fixed manufacturing job enqueue not aborting when the queue was full.
Fixed after-battle salvage calculation double-counting destroyed fleet ships.
Fixed destroyed enemy ship count off by one error.
Fixed auxiliary gun not using its own range when checking if it can fire.
Aux guns were sped up on the first shot.
Heat and electrical damages weren't accounting for their bonuses/penalties against shields.
Fixed critical hit chance being calculated from the target's stats instead of the attacker's.
Fixed process priorities not being fully saved when editing them.
Loading some processes with missing mining sites was resetting only one process.
Offline rewards could go into negatives under certain conditions.
Quest dialogues were loading the wrong quest (off by one).
Quality of Life
Added the ability to discard optima.
Balance Changes
Bosses now have 3x health and shield multipliers.
Boss fire rates have been increased across all boss levels.
Shields and health now always regenerate at a base rate of 1% per second.
Source
Changelog.gg summarizes and formats this update. How we read updates.
