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Steam News24 February 20264mo ago

1.1.4

Bug Fixes Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.

Full notes

Full Space War Economy Idle update

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What changed

15 fixes2 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • Events
fixedBug FixesFixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.
fixedBug FixesFixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one.
fixedBug FixesFixed cart dumping into inventory past limits.
fixedBug FixesFixed site filtering by lowest fragility using incorrect math that could remove the wrong site.
fixedBug FixesFixed manufacturing job enqueue not aborting when the queue was full.
fixedBug FixesFixed after-battle salvage calculation double-counting destroyed fleet ships.

Space War Economy Idle changes

fixedFixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.
fixedFixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one.
fixedFixed cart dumping into inventory past limits.
fixedFixed site filtering by lowest fragility using incorrect math that could remove the wrong site.
fixedFixed manufacturing job enqueue not aborting when the queue was full.

Bug Fixes

  • Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.

  • Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one.

  • Fixed cart dumping into inventory past limits.

  • Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site.

  • Fixed manufacturing job enqueue not aborting when the queue was full.

  • Fixed after-battle salvage calculation double-counting destroyed fleet ships.

  • Fixed destroyed enemy ship count off by one error.

  • Fixed auxiliary gun not using its own range when checking if it can fire.

  • Aux guns were sped up on the first shot.

  • Heat and electrical damages weren't accounting for their bonuses/penalties against shields.

  • Fixed critical hit chance being calculated from the target's stats instead of the attacker's.

  • Fixed process priorities not being fully saved when editing them.

  • Loading some processes with missing mining sites was resetting only one process.

  • Offline rewards could go into negatives under certain conditions.

  • Quest dialogues were loading the wrong quest (off by one).

Quality of Life

  • Added the ability to discard optima.

Balance Changes

  • Bosses now have 3x health and shield multipliers.

  • Boss fire rates have been increased across all boss levels.

  • Shields and health now always regenerate at a base rate of 1% per second.

Source

Steam News / 24 February 2026

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