In this update3
Full notes
Full Space War Economy Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Space War Economy Idle changes
Bug Fixes
Flak weapons now properly trigger on missiles
Some weapons were not what they said they were
Quality of Life
Ship stat bars had their colors changed to be more uniform / more contrast
Balance
Bullets - Extended range but reduced damage
Lasers - Higher tier lasers do less damage and also cost more energy
Missiles - Now very long range weapons but are out damaged by most other weapons
Pulse - Reduced damage output, but changed ship acceleration/deceleration to get in range more easily
Railguns - Extended range with uniform cooldowns
Repulsors - Now deal heat and electrical damage and also do less damage. In a one on one fight with bullet weapons they'll usually win
Flak - The multi-firing angle was changed to have a tighter spread and go further
Microwave - Velocity changed
All ships - All ships now have base physical resistance, making heat damage more valuable and diversifying damage type strategy
Next up : releasing the Simulator. There is a growing backlog of QoL requests, so some might be thrown in as well. We're a bit behind schedule but balancing took way longer than expected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
