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Steam News13 August 202510mo ago

V1.0 Pre Release 3.1 Hotfix

NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community!

Full notes

Full Space Impossible update

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What changed

5 fixes2 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Performance
addedChanges📡 When creating a new vessel in Creative Mode, the player who creates the vessel will automatically be assigned owner
addedChangesIt is now possible to enter a vessel controlled by AI (via command or new bridge) if owner is "unknown"
fixedFixesFixed an issue where sometimes the wrong object was selected as a hail source. No more talking asteroids.
fixedFixesFixed an issue in AI target selection and improved performance
fixedFixesFixed an inconsistent but persistent client side "ship spins when leaving" issue
fixedFixesFixed an issue where ghost mounts could exist following a split in construction

NOTE: Changes marked with 📡 were inspired by feedback or bugs found by the community!

Changes

  • 📡 When creating a new vessel in Creative Mode, the player who creates the vessel will automatically be assigned owner

  • It is now possible to enter a vessel controlled by AI (via command or new bridge) if owner is "unknown"

Fixes

  • Fixed an issue where sometimes the wrong object was selected as a hail source. No more talking asteroids.

  • Fixed an issue in AI target selection and improved performance

  • Fixed an inconsistent but persistent client side "ship spins when leaving" issue

  • Fixed an issue where ghost mounts could exist following a split in construction

  • 📡 Fixed a client issue where the client was making an incorrect assumption regarding mounts after an object split, resulting in two mounts, one real, one imaginary

Source

Steam News / 13 August 2025

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