In this update1
Full notes
Full Space Gladiators update
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Repeated intro
Hello,
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Maps
- Events
Space Gladiators changes
Thanks to the work of some players, the game is now available in 2 more languages: Portuguese (BR) and Russian.
If you also want to help bring the game into your own language, feel free to head out to Localizor and start translating!
I also took the opportunity to push some bug fixes. I haven’t had as much time to work on the game lately, but Space Gladiators has already been in Early Access for more than a year now which is way more than I originally planned.
I still want to add some things but overall I’m pretty happy with the current state of the game. I think 1.0 is not that far off.
I know some of you are hoping for more stuff like mod support, customized runs and such. It might come later but I can’t really promise anything there.
The game has evolved way past its original scope and wasn’t supposed to include modding & stuff, so some of these functionalities would probably be way too hard to implement into the current codebase. I’ll only know for sure if I get the time to look into it more deeply though!
Special thanks to Bear (1), Rekengappy (2), Tijoe (3), Funguy (4) and everyone who helped with the translations!
Changelog
Portuguese (BR), Russian (1) (2)
Fixed some item descriptions.
Fixed a bug where the Spiky Shield perk’s base damage was 1 instead of 20. (3)
Fixed a bug where Spicy Food had only a 5% chance of activating instead of 25%. (3)
Having multiple Spicy Food items can now create multiple poops (each with a 25% chance) with one downward attack instead of increasing the % chance to create 1 poop.
When starting a new run, the character selected by default is now the last character you played. (4)
Fixed a bug where the map would sometimes show inaccessible rooms.
Fixed a bug where the specific arena rewards that spawn for Zombide weren’t in priority for his current whip’s color when they should have been.
Cheers!
Source
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