Full notes
Full Space Gladiators update
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Repeated intro
Hello,
What changed
- Gameplay
- Maps
- Store
- Balance
- Performance
- UI and audio
After more than 16 months of Early Access... Space Gladiators is finally launching in version 1.0!
Here's a quick summary of everything that's been added and changed during Early Access:
2 new characters
167 new items / perks / traits
21 new enemies
8 new traps
3 new minibosses
27 new challenges
393 new rooms
Countless gameplay, design, balancing and bug fixes and improvements
Added stat modifiers to items
Added the map & procedural path generation
Added starting traits and danger levels
Displayed the outfits on the characters
Changed from individual zones to only full runs
Removed enemy contact damage and reworked all enemies to account for that
Performance improvements with a dancing potato
Added localization in 8 other languages
Added trading cards
Special thanks to Petra, Bear, Olexa, Rogue Justice, PentaHybrid, Traumaturgy, TheSpaceEgg, Funguy, Kenzup, Celt, Devildoer, Lyman, Swestar, Graeme of 2 Left Thumbs, 2 Lainz, JoueurSansFromage, Bestiyo, TheTurtleMelon, Giragnoulak, Idiosyncrazy, Lef, Esty, Sensei Bean, MadderThanEggs, Woodlutins, littleninja117, Soremon Sketch, DrFenouil, Blueish, Ixion, AguruAguru, Flounder, DarkLiveRyder, Fugu, Jean, Nublear, Dreamless, Ducky, D3, jason, drakan, Hibou Inquiet, Howard, Padongo, Hallow, Pepenosoy, Natalie Swirvin, Cimarus, EthanZ, Susucr, Moonboi, Himg, ingeniousclown, crazyred, pisun morza, mataos, kirakirby, ShoMG, hobbidwa, Papnix, Pielef...
...and everyone who contributed in some way to make the game what it is today - whether it be by translating some part of it, giving me feedback and suggestions, making videos on the game or just supporting the development by playing it!
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
