Full notes
Full Space Gladiators update
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Repeated intro
Hello,
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
- Maps
Space Gladiators changes
Thanks to more awesome people, the game is now available in Simplified Chinese, Traditional Chinese and Polish! I’ve also added some more items, fixes and balancing tweaks.
Special thanks to Bear (1), Petra (2), Traumaturgy (3), TheSpaceEgg (4), Funguy (5), Devildoer (6), drakan (7), jason (8), Hibou Inquiet (9), Howard (10), Rogue Justice (11) for their help!
New stuff
- New languagesPolish (6), Traditional Chinese (8), Simplified Chinese (10)
Ghost Costume - outfit: +1 Armor, gain 5 seconds of invulnerability when you enter a room (1)
Zombie - trait: Set Technology and Max Energy to 0, enemies have a 3% chance of dropping a Brain (5)
- Child Eater - traitDolls get added as Passive items (ignoring modifiers), you can’t have a Defensive Ability nor an Outfit (2)
Carving Knife - defensive ability: use on corpses to get various items with a 8% chance (4)
Precision Knife - perk: You now have a 16% chance to get an item when using the Carving Knife
Beelzebub - trait: +20% Damage, 50% chance to take 1 damage when you pick up a Consumable (3)
Balancing
- Full Moon+10% Damage -> +5%, price reduced
The levers to reroll shops now break after 5 uses. (7)
Reduced the attack range of Voubi with a Marksman Hat. (11)
Voubi spawns a clone every 10 hits -> every 12 hits. (11)
Fixes & small tweaks
Blood Fuel no longer ignores invulnerability.
Having multiple Broken Vases now increases the initial damage dealt to all enemies.
The last hit on the gym’s training dummy no longer gives you a Biceps if you haven’t unlocked it first.
Fixed a bug where the corpses of little green slime enemies would never disappear even in situations where they should be.
Fixed issues with the map.
Fixed the description of the “Monk” and “Food Lover” traits. (9)
Purple goo projectiles in the jungle now disappear instantly at the end of arena fights.
Cheers!
Source
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