In this update3
Full notes
Full Space Gladiators update
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Repeated intro
Hello,
What changed
- Server
- Compatibility
- Balance
- UI and audio
- Gameplay
- Store
Space Gladiators changes
A small update today, featuring items from the community vote back on the Discord server!
It has actually been lingering on the beta branch for some time now. A lot of things on the backend had to be fixed and cleaned-up to be able to implement the crowd sourced translations.
This created a bunch of random bugs and I wanted to playtest it a bit more before making it live on the main branch.
Please let me know if you find some weird things, broken items or translations!
Special thanks to TheSpaceEgg (1), Traumaturgy (2), Swestar (3), Padongo (4), Sensei Bean (5), Petra (6), Celt (7), Funguy (8) for their suggestions!
New stuff
Mystery Machine - passive: +1 Strength, Technology or Max HP when you enter an unknown room. (2)
Midas’s Crown - passive: Gain coins every 10 times you hit enemies with basic attacks. Scales with Charisma. (7)
Broken Vase - passive: Hitting an enemy with a basic attack without killing them deals damage to all enemies. +1 damage every time the effect activates until the end of the room. (8)
Rare Coin - defensive ability: Gives better modifiers. Gain 50 coins and destroy this item on use. (6)
New localization system
2 new rooms
Balancing
Defective Steroids: -30% Attack Speed => -20%
Indecisive: -10% Negotiation => -25% (1) (2)
Climber: now gives 15% Speed (2)
Ogre Helmet: now spawns in shops (3)
- Spider Dollprice reduced, now gives +50% Jump
Head Arm: +50% damage => +75% (2)
Big Frame: -20% Speed, +1 Max HP => -10% Speed, +2 Max HP (2)
Rough Skin: +10 Thorns => +20 Thorns (3)
Reckless: +10% Damage => +15% Damage (3)
Plasma Launcher: costs 2 Energy => 1 Energy (2)
Bounty Hunter: +15 coins => +20 coins (2)
Stitched Bag: -30% Attack Speed => -10% (2)
Fixes & small tweaks
Fixed some misplaced exits in a trap room of The Hole.
Fixed a bug where using defensive abilities as Pepilon with Gunslinger would give you ammo back. (4)
Added an indicator when you run out of ammo as Pepilon. (4)
Fixed a bug where Souls and Crank could kill invulnerable enemies. (3)
Bounty Hunter no longer gets applied in mini boss rooms. (5)
If you’ve beaten one boss of a zone with a character, the other one will now always be picked first. (3)
Spawned enemies no longer count towards challenges where you have kill enemies. (6)
Cheers!
Source
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