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Steam News22 August 20241y ago

v0.69 Campaign Updates

Campaign Updates The level up system has been expanded with a bunch of new options. Commanders can now get the "Recruiter" level up.

Full notes

Full SOVL: Fantasy Warfare update

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What changed

1 fix3 additions2 changes2 removals
  • Gameplay
  • Balance
  • Fixes
addedCampaign Updates The level up system has been expanded with a bunch of new options. Commanders can now get the "Recruiter" level up. It comes in two ranks and increases the level of newly recruited units by 1 and 2 respectively.
changedSpellcasting Commanders get the option to upgrade spells they already know into stronger versions. Greater Fireball, Greater Ruin and so on.
addedA bunch of faction specific options have been added:
changedBalance changes All Dead Nations Commanders have the Unholy Vigour spell as a base ability, for free. Unholy Vigour now last until the units first combat
removedFirelizard from 45 to 60 pts Firelizard no longer has Swift Firelizard no longer a 2 for 1 pick in Ranged Support FIrelizard +1 Wounds
fixedCharge Phase Tweak Charge declaration has been been tweaked a bit and had some bugs fixed, especially related to "Path to unit" and flying units.
Firelizard4560Firelizard increased, buff

SOVL: Fantasy Warfare changes

addedCampaign Updates The level up system has been expanded with a bunch of new options. Commanders can now get the "Recruiter" level up. It comes in two ranks and increases the level of newly recruited units by 1 and 2 respectively.
changedSpellcasting Commanders get the option to upgrade spells they already know into stronger versions. Greater Fireball, Greater Ruin and so on.
addedA bunch of faction specific options have been added:
changedBalance changes All Dead Nations Commanders have the Unholy Vigour spell as a base ability, for free. Unholy Vigour now last until the units first combat
removedFirelizard from 45 to 60 pts Firelizard no longer has Swift Firelizard no longer a 2 for 1 pick in Ranged Support FIrelizard +1 Wounds

Campaign Updates The level up system has been expanded with a bunch of new options. Commanders can now get the "Recruiter" level up. It comes in two ranks and increases the level of newly recruited units by 1 and 2 respectively.

Spellcasting Commanders get the option to upgrade spells they already know into stronger versions. Greater Fireball, Greater Ruin and so on.

A bunch of faction specific options have been added:

Dwarfs Dwarf Oaths Dwarf Runes (for Warmachines)

Dead Nations Stronger Summons

Elves Elven Spear Mastery Elven Bow Master Elven Steed Mastery

Imperials Imperial Veterans Imperial Elites

Ratkins Random Mutations!

Scoring Objectives Changes Objectives always award 50 points at end of turn if you control more than your opponent. Objectives are "sticky", meaning they do not changes sides unless actively captured. This means you can leave an objective with your unit and it will stay captured, until your opponent takes it back (or contests it).

Balance changes All Dead Nations Commanders have the Unholy Vigour spell as a base ability, for free. Unholy Vigour now last until the units first combat

Prowess from 20 to 15 pts Banner of Fury from 30 to 20 pts Banner of Valor from 25 to 15 pts Cursed Standard from 45 to 40 pts War Banner from 35 to 25 pts

Cruelty from 15 to 20 pts Hex of Ruin from 30 to 35 pts

Arcane Web +1 charge Arcane Web from 30 to 35 pts

Tyrannosaur mount from 55 to 60 pts

Firelizard from 45 to 60 pts Firelizard no longer has Swift Firelizard no longer a 2 for 1 pick in Ranged Support FIrelizard +1 Wounds

Charge Phase Tweak Charge declaration has been been tweaked a bit and had some bugs fixed, especially related to "Path to unit" and flying units.

Other You can now play the campaign with unlocked alternate commander art.

Timing out in Ranked no longer concedes the game, instead it skips the activation/phase. There is also a bigger warning when you are about to run out.

Lots of general bug fixes!

Source

Steam News / 22 August 2024

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