In this update3
Full notes
Full SOVL: Fantasy Warfare update
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What changed
- Gameplay
- Balance
- Maps
SOVL: Fantasy Warfare changes
New Commander for the Goatmen
Minotaur King Only rolls with a Minotaur retinue and hits like a truck!
Frenzy and an activated ability
Blood Rage.
Units can now flee as a reaction to being Charged. It works as a normal action during the charge phase, mouse over a charged unit to activate. The rules for being allowed to flee from a charge is:
Only charged by one unit.
No Frenzy
No Reanimated
Enough Move Speed to get out of charge range.
Commanders now survive losing their retinue. Overkill wounds on the retinue does carry over. Commanders on solo Mounts like a chariot or dragon still die if the mount dies!
Campaign Changes
There is now a global difficulty unlock level for Campaign. It's based on total amount of difficulties completed between all Commanders/Factions and will gradually unlock up to level 4.
One random unit in Armory is now discounted by 25%. Adds some extra strategy and hopefully variety in unit purchases.
New level ups for the Reptilians Jaguar Aspect - +1 Move Speed and ignores difficult terrain. Raptor Aspect - Deadly Attacks (double wounds). Serpent Aspect - Poisoned Attacks Salamander Aspect - Regeneration Eagle Aspect - +5 ranged attack range Turtle Aspect - re-roll 1s on Damage Saves.
Level ups for Orcs Bloodlust
Activated ability, +1 Attack and fearless for one turn.
Won't stay down
Passive Replenish Bonus. Tough as Nails. Rerolls 1s on Damage Saves.
Level ups for Goblins Strength in Numbers
Model Count +10.
Backstabbers
Re-roll Attack Rolls when attacking Flank/Rear Goblin Greed: +10 loot
Greater Warcry level up for commanders with Warcry. Also give +2 Move Speed to all units.
Frost Ward and Shroud both have upgraded version as well.
New spell added, Shroud. This gives a uni the Cover effect until it's next combat phase, making it harder to hit with ranged weapons.
Balance Changes
Dwarfs
- Dwarf Bolt ThrowerPoints Cost changed from 45 to 40
- Dwarf StonethrowerPoints Cost changed from 55 to 50
- Dwarf BerserkersPoints Cost changed from 10 to 9
- Inferno CannonPoints Cost changed from 75 to 70
Elven Conclaves
- Weapon MastersPoints Cost changed from 12 to 11
- Elf Bolt ThrowerPoints Cost changed from 65 to 60
- Elf ReaversPoints Cost changed from 19 to 18
Dead Nations
- Unearthed CatapultPoints Cost changed from 60 to 55
- Skeleton BowmenPoints Cost changed from 6 to 5
- Skeleton KnightsPoints Cost changed from 20 to 19
- Zombie GiantPoints Cost changed from 100 to 80
- Zombie GiantWounds changed from 8 to 10
Greenskins
- Orc BrutesPoints Cost changed from 11 to 10
Abyssal Warriors
- Dragon SpawnPoints Cost changed from 50 to 45
- Abyssal ChariotPoints Cost changed from 65 to 70
Deepwood Guardians
- DryadsPoints Cost changed from 15 to 14
- TreantSkill changed from 3 to 4
Rats
- Ratkin WarlockPoints Cost changed from 40 to 45
- Ratkin ChieftainPoints Cost changed from 45 to 50
- Ratkin FlamersPoints Cost changed from 22 to 20
- Doom BellPoints Cost changed from 45 to 55
Other
Missing wounds on models are now shown on mouse over.
New Keyword "Poisoned Attacks". Damage saves against poisoned attacks re-roll all sixes.
New keyword "Regeneration". Models with regeneration restore all missing wounds at end of turn. Note that this doesn't restore dead models! This has been added to Greenskins Trolls unit.
Lots of general bug fixes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
