In this update5
Full notes
Full SOVL: Fantasy Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
SOVL: Fantasy Warfare changes
Knights of Avalon
This new faction is focused on knights and big cavalry charges. Check them out here.
Campaign Updates
A lot of new content has been added to the Campaign mode:
New enemies in all acts, including regular battles, elites and bosses. Some battles have been re-balanced a bit.
Regular battles have a chance to be a unique named enemy. In some cases these enemies can join your army after being defeated...
Survival battles. Survive for a number of turns against an overwhelming force!
New faction specific random events for Deepwood Elves and Greenskins. More to come
The Darkborn and Ratkin Assassins have assassination targets in each campaign Act.
UI Updates
The UI for dice rolls has been modified a bit in this update. It gives more control over the tempo of dice rolls and speeds up gameplay.
Mousing over enemy units while moving a unit shows your units Line of Sight cone, and also highlights any possible charges.
Holding down the mouse pointer on an enemy unit shows that units Line of Sight.
Ranked Multiplayer
New Army Size for Ranked Multiplayer: Border Patrol. This Army size has the same restrictions as Warband with the following changes: Max Commanders increased to 2. Minimum Battle Line units 2. Points limit is 650.
Balance Changes
Units now add Rank Bonus to combat score. +1 for each rank containing at least 3 models, with a maximum of +2 per unit. A unit engaged in the side or rear is disrupted and adds 0 combat score from ranks.
Charges to the flanks and rear are now flexible. If a side or rear charge is blocked, a unit can instead declare a charge against another valid side.
The player getting the first activation each phase is now alternating each turn.
Source
Changelog.gg summarizes and formats this update. How we read updates.
