HomeGamesUpdatesPricingMethodology
Steam News8 July 20241y ago

v0.58 Update: Summer of war!

0.58 is out, plenty of new stuff: There have been some additions to the roster, mostly splitting off from existing units with weapon options: Goblin Spear Mob, Saurian Spear, Skeleton Spear The Abyssal Champion has a ne

Full notes

Full SOVL: Fantasy Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions31 changes1 removal
  • Gameplay
  • Maps
  • Balance
added0.58 is out, plenty of new stuff:
changedThere have been some additions to the roster, mostly splitting off from existing units with weapon options: Goblin Spear Mob , Saurian Spear , Skeleton Spear
addedThe Abyssal Champion has a new mount, the Manticore .
addedThe Campaign has 2 new difficulty levels . One lets the AI Rally it's fleeing troops, and the final one is a super secret End Game!
addedRanked mode now has a new progression mode that lets you level up your Rank. The score you get in a ranked match from killing and routing enemy units is accumulated and unlocks new Ranks. The old Elo rating system is still there for the more serious competitive players.
added2 New Maps , Twilight Glade and Lost Temple. Both created by Justin Frébourg, great job Justin!
Boar Riders: Points Cost2019Boar Riders: Points Cost decreased, nerfImperial Knights: Points Cost1819Imperial Knights: Points Cost increased, buffSkeleton Knights: Points Cost2220Skeleton Knights: Points Cost decreased, nerfDread Knights: Points Cost3230Dread Knights: Points Cost decreased, nerf

SOVL: Fantasy Warfare changes

added0.58 is out, plenty of new stuff:
changedThere have been some additions to the roster, mostly splitting off from existing units with weapon options: Goblin Spear Mob , Saurian Spear , Skeleton Spear
addedThe Abyssal Champion has a new mount, the Manticore .
addedThe Campaign has 2 new difficulty levels . One lets the AI Rally it's fleeing troops, and the final one is a super secret End Game!
addedRanked mode now has a new progression mode that lets you level up your Rank. The score you get in a ranked match from killing and routing enemy units is accumulated and unlocks new Ranks. The old Elo rating system is still there for the more serious competitive players.

0.58 is out, plenty of new stuff:

  • There have been some additions to the roster, mostly splitting off from existing units with weapon options: Goblin Spear Mob, Saurian Spear, Skeleton Spear

  • The Abyssal Champion has a new mount, the Manticore.

  • The Campaign has 2 new difficulty levels. One lets the AI Rally it's fleeing troops, and the final one is a super secret End Game!

  • Ranked mode now has a new progression mode that lets you level up your Rank. The score you get in a ranked match from killing and routing enemy units is accumulated and unlocks new Ranks. The old Elo rating system is still there for the more serious competitive players.

  • Ranked mode also has a Stats page that shows a bunch of information about your game history.

  • 2 New Maps, Twilight Glade and Lost Temple. Both created by Justin Frébourg, great job Justin!

  • Wight Lord has a new Commander Ability, Terror.

  • New Spell for Necromancer and Vampire Knight: Unholy Vigor

  • Custom games are no longer using the Game Clock, play at your own pace!

  • Spears and Halberds both have updated rules.

  • Rear charges now only give +1 combat score, but units attacked in the rear are not allowed to attack back.

Balance changes:

  • Inferno Cannon gets "Protected Crew"

  • Goatman Longhorn has Warcry ability.

  • Boar RidersPoints Cost changed from 20 to 19
  • Imperial KnightsPoints Cost changed from 18 to 19
  • Skeleton KnightsPoints Cost changed from 22 to 20
  • Dread KnightsPoints Cost changed from 32 to 30
  • Skeleton BowmenDefense changed from 3 to 2
  • Skeleton BowmenPoints Cost changed from 8 to 6
  • Feral GiantPoints Cost changed from 100 to 85
  • ZombiesPoints Cost changed from 5 to 4
  • Skeleton WarriorsPoints Cost changed from 6 to 5
  • Dwarf Flying MachinePoints Cost changed from 70 to 65
  • Inferno CannonPoints Cost changed from 85 to 75
  • Dwarf MinersPoints Cost changed from 8 to 7
  • TriceratopsPoints Cost changed from 100 to 110
  • Newt SkirmishersPoints Cost changed from 5 to 6
  • Pterodactyl RidersPoints Cost changed from 24 to 25
  • Giant EaglePoints Cost changed from 45 to 50
  • Northmen HorsePoints Cost changed from 18 to 16
  • Dragon SpawnPoints Cost changed from 55 to 50
  • Abyssal SorcererPoints Cost changed from 60 to 50
  • Abyssal ChampionPoints Cost changed from 70 to 60
  • MinotaursSkill changed from 3 to 4
  • MinotaursPoints Cost changed from 40 to 38
  • CentaursPoints Cost changed from 17 to 15
  • Mongrel SkirmishersPoints Cost changed from 8 to 7
  • Goatman LonghornPoints Cost changed from 60 to 50
  • Vampire KnightPoints Cost changed from 60 to 50
  • Abyssal KnightsPoints Cost changed from 38 to 35
  • Abyssal WarriorsPoints Cost changed from 18 to 16

Source

Steam News / 8 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.