Full notes
Full SOVL: Fantasy Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
SOVL: Fantasy Warfare changes
0.58 is out, plenty of new stuff:
There have been some additions to the roster, mostly splitting off from existing units with weapon options: Goblin Spear Mob, Saurian Spear, Skeleton Spear
The Abyssal Champion has a new mount, the Manticore.
The Campaign has 2 new difficulty levels. One lets the AI Rally it's fleeing troops, and the final one is a super secret End Game!
Ranked mode now has a new progression mode that lets you level up your Rank. The score you get in a ranked match from killing and routing enemy units is accumulated and unlocks new Ranks. The old Elo rating system is still there for the more serious competitive players.
Ranked mode also has a Stats page that shows a bunch of information about your game history.
2 New Maps, Twilight Glade and Lost Temple. Both created by Justin Frébourg, great job Justin!
Wight Lord has a new Commander Ability, Terror.
New Spell for Necromancer and Vampire Knight: Unholy Vigor
Custom games are no longer using the Game Clock, play at your own pace!
Spears and Halberds both have updated rules.
Rear charges now only give +1 combat score, but units attacked in the rear are not allowed to attack back.
Balance changes:
Inferno Cannon gets "Protected Crew"
Goatman Longhorn has Warcry ability.
- Boar RidersPoints Cost changed from 20 to 19
- Imperial KnightsPoints Cost changed from 18 to 19
- Skeleton KnightsPoints Cost changed from 22 to 20
- Dread KnightsPoints Cost changed from 32 to 30
- Skeleton BowmenDefense changed from 3 to 2
- Skeleton BowmenPoints Cost changed from 8 to 6
- Feral GiantPoints Cost changed from 100 to 85
- ZombiesPoints Cost changed from 5 to 4
- Skeleton WarriorsPoints Cost changed from 6 to 5
- Dwarf Flying MachinePoints Cost changed from 70 to 65
- Inferno CannonPoints Cost changed from 85 to 75
- Dwarf MinersPoints Cost changed from 8 to 7
- TriceratopsPoints Cost changed from 100 to 110
- Newt SkirmishersPoints Cost changed from 5 to 6
- Pterodactyl RidersPoints Cost changed from 24 to 25
- Giant EaglePoints Cost changed from 45 to 50
- Northmen HorsePoints Cost changed from 18 to 16
- Dragon SpawnPoints Cost changed from 55 to 50
- Abyssal SorcererPoints Cost changed from 60 to 50
- Abyssal ChampionPoints Cost changed from 70 to 60
- MinotaursSkill changed from 3 to 4
- MinotaursPoints Cost changed from 40 to 38
- CentaursPoints Cost changed from 17 to 15
- Mongrel SkirmishersPoints Cost changed from 8 to 7
- Goatman LonghornPoints Cost changed from 60 to 50
- Vampire KnightPoints Cost changed from 60 to 50
- Abyssal KnightsPoints Cost changed from 38 to 35
- Abyssal WarriorsPoints Cost changed from 18 to 16
Source
Changelog.gg summarizes and formats this update. How we read updates.
