Full notes
Full SOVL: Fantasy Warfare update
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What changed
- UI and audio
- Server
- Gameplay
- Balance
SOVL: Fantasy Warfare changes
0.51 is out, lots of stuff!
2 new units. The Doom Bell is a mount for Ratkin Warlocks. The sound of the bell sends your rats into a murderous frenzy! Dead Nations get a Zombie Giant. It's a giant zombie. Yup.
Timers in multiplayer. Players now have limited time to complete deployment and unit activations. Pretty generous, 2 mins per activation and 4 mins for Deployment. May be changed based on feedback!
Equal Activations: Both players now have equal amount of activations in the strategic phase. If you have fewer units than your opponent you can use your extra activations to "Pass" the turn. This strategic advantage should make smaller, elite armies more viable!
Updated Scoring for multiplayer: you now also gain points for units at half strength.
Some AI improvements and fixes. Most notably the AI should be much better at actually moving units into charge range, avoiding obstacles.
Cover system changes. Cover now affects ranged attacks from warmachines as well, reducing the number of hits by one (per die). "Protected Crew" and the "Banner of Mist" both give units permanent Cover effect.
Option to"undo" unit activations if you change your mind before doing anything
Spacebar now advances the game in all phases. If you still have actions left to perform you need to hit spacebar twice to confirm, to avoid accidentally ending a phase.
Balance tweaks: Flying mounts and Chariots have had some points tweaks. All Warmachines and Chariots are now at 5 wounds. Ratkin Longrifles up to Skill 4.
Lots of bug fixes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
