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Steam News9 January 20233y ago

Development Summary August - December 2022

Hey there! In this summary I will show you what I was working on in the past months and what you can expect to come in the future.

Full notes

Full Sou'wester Winds update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! In this summary I will show you what I was working on in the past months and what you can expect to come in the future.

What changed

0 fixes2 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Balance
  • Store
changedSummaryDev Snippets -Build cost UI and functionality -Health System -An Underrated UI Element! -Synchronizing Bullets and Drops -Vertical Movement Solved! -Shipbuilder table -First Creature Revealed -AI for my Game
addedDev SnippetsThis time around I tried something new, by packaging my updates in to videos. They are all quite short so it should not take you long to quickly watch trough all of them.
changedShipbuilder pitfallFor a long time, I have struggled with the pitfalls of early optimization and constant reworking in the development of my ship building system. I have realized that I tend to focus too much on the details and try to optimize everything right away, which has led to delays, many many reworks and a lack of progress. However, I am still struggling to adapt and change my approach.
changedShipbuilder pitfallI'm trying to learn that it is important to prioritize the completion of the system before focusing on optimization or the so called "juiciness". I need to keep the bigger picture in mind and focus on meeting my goals and priorities rather than constantly adjust and rework the system. But yeah, I will talk more about that in a future blogpost.
changedA new beginningI am pleased to announce that I have secured a part-time job in the industry thanks to my work on this project, which unfortunally also means I will have limited time for this project. However, I will still be working on it, just at a very reduced capacity. My main focus will have to shift to the upcoming game, Timekeepers Battleground, set to release in 2024.
addedA new beginningI will be taking on the role of main modeler and artist for Timekeepers Battleground, while also sparingly contributing to coding efforts. I am looking forward to the opportunities and experiences this new project will bring, and how it may also benefit Sou'wester Winds. Thank you again for your continued support.

Summary

  • Dev Snippets -Build cost UI and functionality -Health System -An Underrated UI Element! -Synchronizing Bullets and Drops -Vertical Movement Solved! -Shipbuilder table -First Creature Revealed -AI for my Game

  • Concept Art -Mossy Forest Biom -Vertical Cloud Slice

  • Shipbuilder

  • Future of Voronoi Studios

Dev Snippets

This time around I tried something new, by packaging my updates in to videos. They are all quite short so it should not take you long to quickly watch trough all of them.

New Concept Art!

(Official concepts drawn by SubQuest)

MOSSY FOREST BIOM

VERTICAL CLOUD SLICE

Shipbuilder pitfall

For a long time, I have struggled with the pitfalls of early optimization and constant reworking in the development of my ship building system. I have realized that I tend to focus too much on the details and try to optimize everything right away, which has led to delays, many many reworks and a lack of progress. However, I am still struggling to adapt and change my approach.

I'm trying to learn that it is important to prioritize the completion of the system before focusing on optimization or the so called "juiciness". I need to keep the bigger picture in mind and focus on meeting my goals and priorities rather than constantly adjust and rework the system. But yeah, I will talk more about that in a future blogpost.

A new beginning

I am pleased to announce that I have secured a part-time job in the industry thanks to my work on this project, which unfortunally also means I will have limited time for this project. However, I will still be working on it, just at a very reduced capacity. My main focus will have to shift to the upcoming game, Timekeepers Battleground, set to release in 2024.

I am grateful for the support from all of you and am excited to continue working on it. One exciting news is that there have been discussions with the project leader of Timekeepers Battleground about potentially collaborating on Sou'wester Winds, with him offering assistance in planning and organization. The possibility of making Sou'wester Winds, or at least the shipbuilder, open source is still being considered, but I have not yet received significant interest in this idea.

I will be taking on the role of main modeler and artist for Timekeepers Battleground, while also sparingly contributing to coding efforts. I am looking forward to the opportunities and experiences this new project will bring, and how it may also benefit Sou'wester Winds. Thank you again for your continued support.

https://store.steampowered.com/app/2230780/Timekeepers_Battleground

Last but not least, thank you very much for reading! Ps. I'm working on the next playtest and hope to slowly start giving access in the next months. Join Discord

Source

Steam News / 9 January 2023

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