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Full notes
Full Sou'wester Winds update
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What changed
- UI and audio
- Events
Sou'wester Winds changes
Ahoy! I have some exciting news to share with you guys, so let's get straight to the point!
Summary
Playtest!
First flight
Inventory UI
Inventory and Main menu UI
Widescreen support
Character customization & Grappling UI
Survival Playtest
Playtest!
After nearly a year we finally had a playtest again. The main goal of the playtest was to allow dedicated fans to help me test stuff, find bugs and give feedback in general. You can find a video of the stream over on Youtube in case you want to see what we did.
First flight
Inventory and Main menu UI
Here's another main menu concept for you guys, some things have changed since last time so let me know what you think about it!
Widescreen support
I'm a big lover of widescreen setups, so you can bet I'll make sure my game supports it properly! No hacky FOV changes, no in-game UI that is way off to one side or even worse; stretched. None of that, if everything works out it will function out of the box.
Character customization & Grappling UI
I reworked the crosshair to better show your grappling state and also finished up the character customization.
Survival Playtest
You missed the last playtest? Fear not, the next big playtest is already planned! It will show some first parts of the survival mechanics I have planned. If you have any ideas or suggestions in this regard, then let me know over on the discord. With that all said, here is the next playtest event to mark in your calendar:
Source
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