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Steam News31 July 20223y ago

Development Summary March - July 2022

Hey there! In this summary I will show you what I was working on in the past months and what you can expect to come in the future.

Full notes

Full Sou'wester Winds update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! In this summary I will show you what I was working on in the past months and what you can expect to come in the future.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
addedSummaryNew Website
changedSummaryWeapon System
addedBiom ConceptsFirst a big thanks to all Patreons , thanks to them I can now comission people from the community to do such awesome concept drawings! It is always so exciting to get an idea from my head into something others also understand.
addedVery early look at the music side of thingsThis is a very early draft for one of the ambient tracks for Sou'wester and I think we are definitely going into the right direction. But what do you think? Maybe for some context, this track is made by using many different layers I can fade in and out. To showcase them all, I just added them as the track goes on. But in game they will be added or removed depending on how intense the current gameplay is. My goal was that the track is very atmospheric but with a touch of sci fi.
changedOther StuffThe Shipbuilder is now nearly fully implemented again, I also updated some of the visual clues along the way. You see now more clearly if something can or can not be placed.
addedOther StuffWorked on the electrical connections and made it work with my new input logic. I only used a helm in the demonstration as it was the only 2 axis Input device that is set up yet. On the other hand it also perfectly showcases the flexibility of the electrical connection system.

Summary

  • New Website

  • Creature concepts

  • Biom concept

  • WIP Music

  • Tech-Upgrades

  • Experiments with Clouds

  • Weapon System

  • Other Stuff

  • Behind the scenes

The new Website is online!

Now finally we have a proper official website where you can get a more complete picture what the game will be about. If you did not already, then please check it out! https://souwester.voronoistudios.com/

Creature Concept Art

Here is a first look at one of the fearsome creatures that will live within the clouds. As you can see below he is only one of many creatures you will encounter in Sou'wester Winds.

Biom Concepts

First a big thanks to all Patreons, thanks to them I can now comission people from the community to do such awesome concept drawings! It is always so exciting to get an idea from my head into something others also understand.

CRYSTAL WASTELANDS (Official concept drawn by SubQuest)

As you travel higher and higher with your airship, you will come across darker and darker clouds. Within the almost blackish stormclouds, there are some really unique islands which hold some very valuable resources...

To validate the process I tested the biom temporarily in the upcoming Landscape module for MOENTO.

Additionally here is a little treat for you guys, a fan concept by one of our comunity members for the...

MOSSY FORESTS (Fan concept drawn by Britzilla)

Very early look at the music side of things

This is a very early draft for one of the ambient tracks for Sou'wester and I think we are definitely going into the right direction. But what do you think? Maybe for some context, this track is made by using many different layers I can fade in and out. To showcase them all, I just added them as the track goes on. But in game they will be added or removed depending on how intense the current gameplay is. My goal was that the track is very atmospheric but with a touch of sci fi.

Tech-Upgrades

Hey look, I just found some TECH-UPGRADES. Jet and Grapple are a really awesome combination, the Jet upgrade has just enough force to cancel out gravity so when combined with the momentum from sprinting or grappling you can achieve quite the air maneuvers. Ps, pls ignore the glitchy grappling wire, seem to have a bug there...

Experiments with Clouds

Weapon System Rework

Other Stuff

The Shipbuilder is now nearly fully implemented again, I also updated some of the visual clues along the way. You see now more clearly if something can or can not be placed.

Worked on the electrical connections and made it work with my new input logic. I only used a helm in the demonstration as it was the only 2 axis Input device that is set up yet. On the other hand it also perfectly showcases the flexibility of the electrical connection system.

Behind the scenes

[expand type="details"] Personal / IRL

First of I would like to remind you all that I'm basically doing all this as a one man show at the moment, while still working nearly full time as an engineer. So in the past I was able to dedicate around 1 day of work per

Source

Steam News / 31 July 2022

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