In this update1
Full notes
Full Sou'wester Winds update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Glad to see you again. It was quite some time since you last heard from me here on Steam. Anyway, I’m happy to inform you that I was working on Sou’wester Winds tirelessly, just maybe a little bit different than you might have expected.
What changed
- Gameplay
- Store
Sou'wester Winds changes
Summary
A “small” development tool - The start of something big
MOENTO - Create unique structures
December to January - Devlopment continued
April to June - The new era of Sou'wester Winds
Multiplayer - A big deccision
As you might remember from my last development summary, I informed you that I just started with the survival part for the game. This was in fact true and I included some pictures of my (now redundant) progress further down.
A “small” development tool
The main reason why the development seemingly slowed down was, because during the development for the survival part, I built a little tool to help me create structures faster to populate the villages I was working on. As I posted some early pictures of this tool on our discord, various other developers showed interest in using this tool for their games too.
MOENTO – Modular Environment Toolkit
Dedicated to make the development tool I was working on, into a standalone thing, I remembered the “Worlds Adrift – Island creator” which allowed users to submit islands to the main game. With this inspiration in mind I decided to choose a similar approach, just game independent. The aim is that other devs can use it for their game but we can also use it for Sou’wester Winds. With the goal that you, the community, will be able to assist me in creating unique content to populate the game world.
https://store.steampowered.com/app/1548870/MOENTO__Modular_Environment_Toolkit/ Now as you can see above the fist segment of this tool is actually already released! You can not yet create content specifically for Sou’wester Winds but the general tool is out now, so feel free to check it out.
December – January
Now let’s get in to the actual development summary! Before I paused the development on Sou’wester Winds to focus on MOENTO for some time, I actually got some stuff done:
A lot of this is now obsolete. Why you might ask? Well, the time away from Sou’wester Winds actually made me notice that it was going into a direction I don’t really like it to go. Some things where just how they were because I did not want to copy some other games… To summarize a long thought process I did go though, I eventually decided to scrap these unwanted things and make Sou’wester Winds the game I wanted it to be deep in my heart.
April – June
After the first segment of MOENTO was released, I picked up the development of Sou’wester Winds again. Now what will change?! The good news is that the main thing you were able to test until now, the shipbuilder, will stay nearly as you know it. The main change is that later on in the game you will be able to leave the water beneath you and head for the skies. Everything will get a slight sci-fi touch as you can see it shown in the most recent concept arts below:
Multiplayer
This is a big and currently still undecided topic. The only thing that is already decided is that if it is going to have multiplayer then in form of a co-op experience, to probably max. 6
Source
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