What changed
1 fix0 additions2 changes0 removals
changedThis patch includes fixes for audio related issues and various other bugs
changedChanges - Reduced SP costs for HD and ED unlocks
fixedFixes - You can no longer press esc to close the settings menu while in Audio Calibration - Fixed issues with Audio Calibration that caused it to not be accurate for a large number of setups - Editor end time is no longer forced to be the maximum, and no longer the wrong maximum value - Hitsounds in editor autoplay are now timed correctly when timescale is not 1 - Volume reduction when game is out of focus is no longer overridden by song select preview fade in and out - When starting editor preview at a time in the middle of the song, the music and hitsounds now always have correct sync(They would randomly desync before)
Soundelta changes
changedThis patch includes fixes for audio related issues and various other bugs
changedChanges - Reduced SP costs for HD and ED unlocks
fixedFixes - You can no longer press esc to close the settings menu while in Audio Calibration - Fixed issues with Audio Calibration that caused it to not be accurate for a large number of setups - Editor end time is no longer forced to be the maximum, and no longer the wrong maximum value - Hitsounds in editor autoplay are now timed correctly when timescale is not 1 - Volume reduction when game is out of focus is no longer overridden by song select preview fade in and out - When starting editor preview at a time in the middle of the song, the music and hitsounds now always have correct sync(They would randomly desync before)
This patch includes fixes for audio related issues and various other bugs
Patch notes Soundelta EarlyAccess build 1135
Changes - Reduced SP costs for HD and ED unlocks
Fixes - You can no longer press esc to close the settings menu while in Audio Calibration - Fixed issues with Audio Calibration that caused it to not be accurate for a large number of setups - Editor end time is no longer forced to be the maximum, and no longer the wrong maximum value - Hitsounds in editor autoplay are now timed correctly when timescale is not 1 - Volume reduction when game is out of focus is no longer overridden by song select preview fade in and out - When starting editor preview at a time in the middle of the song, the music and hitsounds now always have correct sync(They would randomly desync before)