Full notes
Full SoulTrigger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
SoulTrigger changes
Hello, this is the Soultrigger development team.
Based on the feedback you've shared since launch, we've redesigned the core structure of the game from the ground up.
This is less a patch and more a near-complete reimagining of Soultrigger.
⚠️ Important Notice This update fundamentally changes the structure of the game.
Existing save data is not compatible, and a new playthrough is required.
Expedition System — Roguelite Progression
We've moved away from the previous "clear a zone, return to base" loop and rebuilt progression around an Act-based expedition system.
Travel through multiple zones in a single expedition
Upgrades earned during an expedition carry over throughout the run
Defeat the boss in the final zone to clear a chapter
Trait System — The Heart of Your Build
Combat rewards have been completely overhauled from a currency-based system to a trait selection mechanic. 111 traits have been added, each scaling through up to 5 levels.
Choose 1 of 3 trait cards after each battle
Cards are drawn from a single unified pool containing character, skill, and tag-specific traits
Drawing a trait you already own levels it up instead of duplicating
Effects accumulate and persist throughout the entire expedition (run)
Four Categories
Common Traits (8) — apply to the entire party
Character-Exclusive Traits (Harang 22 · Siu 16 · Valentin 18 · Lok 18) — trigger on every skill the equipped character uses
Skill-Specific Traits (80) — alter the damage, behavior, or range of individual skills
Tag Traits (13 tags) — bundled by concept, such as [c]#SHOT[/c], [c]#BRAWL[/c], [c]#EVADE[/c], and more
Traits range from straightforward stat boosts to variations that fundamentally change how a skill behaves — for example, the Flame Trail trait leaves a burning path behind your slide that damages enemies over time, turning the same skill into a completely different tool depending on the build you assemble.
Story & Presentation
Trimmed unnecessary dialogue, refocused presentation on key moments
Context-aware dialogue branching powered by a priority-queue trigger system
UI / UX Improvements
Portals now display information about the next room
Improved readability of the hub's Danger Zone UI
Overall interface made more user-friendly
This 2.0 update is a large-scale overhaul aimed at making Soultrigger a game you'll want to play again and again.
Thank you to everyone who has supported us — we hope to see you in the new Soultrigger.
As always, please share your thoughts on the changes in our Community Hub.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
