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Steam News23 March 20263mo ago

Soul Trigger 2.0 Update Plan

We are currently preparing the Soul Trigger 2.0 update, focusing on a major overhaul of the existing systems.

Full notes

Full SoulTrigger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions30 changes0 removals
  • Gameplay
  • Maps
  • Events
  • Store
  • Balance
  • UI and audio
changedThis update is not just a simple improvement, but a complete redesign of the core gameplay into a roguelike structure.
changedMap Progression ReworkMoving away from the existing “Clear Area → Return → Repeat” structure,
changedMap Progression Reworkthe game will shift to a roguelike-style progression.
changedMap Progression ReworkProgress to the next area after clearing the current one
changedMap Progression ReworkDefeat the boss in the final area to complete the chapter
changedMap Progression ReworkUtilize upgrades obtained during the run throughout the entire progression

We are currently preparing the Soul Trigger 2.0 update, focusing on a major overhaul of the existing systems.

This update is not just a simple improvement, but a complete redesign of the core gameplay into a roguelike structure.

Map Progression Rework

Moving away from the existing “Clear Area → Return → Repeat” structure,

the game will shift to a roguelike-style progression.

  • Progress to the next area after clearing the current one

  • Defeat the boss in the final area to complete the chapter

  • Utilize upgrades obtained during the run throughout the entire progression

Combat Reward System Rework

Instead of the current currency/harmony-based rewards, a new Trait selection system will be introduced.

  • Choose 1 out of 3 random traits after each battle

  • Trait types include:

    • Stat enhancements

    • Skill upgrades

    • Skill modifications

  • Each trait has a maximum level

  • Over 50 traits will be available

Combat System Improvements

Since combat makes up the majority of gameplay, it will be significantly enhanced to provide more variety and depth.

  • Skill system modularization

    • Reworked into a flexible, combinational structure

  • Trait-linked skill evolution

    • The same skill can feel different depending on upgrades

  • Underused skills will be fully reworked

  • Enhanced combat interactions

    • Effects based on character states

    • Bonus effects when hitting at specific timings

    • More diverse enemy patterns

Field Shop Added

To increase gameplay variety during runs, shop rooms will be added.

  • Appears alongside combat and event rooms

  • Uses a dedicated in-run currency

  • Available purchases include:

    • Health

    • Traits

    • Items

Hub Shop (Meta Progression)

A new meta progression system will be introduced.

  • Earn currency through repeated runs

  • Permanently upgrade characters in the hub

  • Character unlocks will require currency

Item System Improvements

Combat items, which were previously underutilized, will be reworked into powerful and strategic tools.

  • Increased effectiveness and damage

  • Designed to have a meaningful impact during combat

Story Improvements

The story will be streamlined while improving immersion.

  • Removal of unnecessary dialogue

  • Focus on key moments (such as boss encounters)

  • Clear early-game motivation for the player

Progression & UI Improvements

Overall game flow will be improved for better clarity and usability.

  • Portal information will display the next room type

  • Directional guidance for navigation

  • User-friendly UI improvements

  • Hub restructuring and optimization

  • Removal of unnecessary elements and addition of new features

This 2.0 update is a large-scale overhaul aimed at strengthening the core gameplay experience.

We will continue working to make the game more engaging and enjoyable for repeated playthroughs.

Your feedback is always welcome.

Thank you.

Source

Steam News / 23 March 2026

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