Full notes
Full Souls End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
Souls End changes
This past week I spent some time adding more encounters to Act 1, a new enemy the Earth Wyrm and a new boss Aghani the Flame Lich! Animating/drawing the new enemies took some time but next week I plan on banging out some more "builds" to the game as well as some events to further improve variety in Act 1.
Here's all the patch notes, but if you'd like to discuss the game or post your armies try joining the Discord!
New Content
✦ Added a new boss to Act 1 - Aghani the Flame Lich
✦ Added a new enemy to Act 1 - The Earth Wyrm
✦ Various Act 1 encounters have been added, besides those with the new enemy.
Balance Changes
✦ Djinn Medium Difficulty 6 units -> 5
✦ Djinn Hard Difficulty 10 units -> 9
✦ Arbiter Medium Difficulty 14 units -> 13
Bug Fixes
✦ Fixed critical damage and chance stat formatting.
✦ Fixed an Act 1 Mummy Bat Hard Encounter having one too many groups.
✦ Fixed Runebearer Believer upgrade name.
✦ Fixed Fools Clover Crit Chance upgrade icon.
✦ Fixed Zerker shop sprite.
✦ Fixed fog in relic and rest menu not appearing while in Act 2.
✦ Fixed UI bug with upgrade and choice board options.
Other Changes
✦ Adjusted Ragnorakian Hunter Sprite.
✦ Enraged status effect icon changed.
✦ Adjusted act 1 environmental art.
✦ Renamed Scaled trait to Ignite.
✦ Removed Green Dragon relic SFX.
✦ Increased battle end effect delay speed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
