In this update6
Full notes
Full Sorcevival update
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Repeated intro
Greetings, Sorcerers!
What changed
- Maps
- Gameplay
- Fixes
- Balance
Sorcevival changes
It's been a couple of months since the game release, but here you have a new patch with a new map to purge: the Forest! . This is the first patch of the year, and we hope the wait wasn't to long. For now on we will try to make smaller patches while working on big ones to avoid long waits without new content. Now, time to enjoy Sorcevival!
New Content
- New Map AddedForest. This new map can be unlocked completing a quest on the Quest Board . Be careful, some of the new enemies have earth and water resistances. Luckily, plants don't like fire too much.
Balanceo
Now runes have a fixed probability of being elemental (35%), so no matter how much runes you unlock, there will be always the same amount of elemental ones.
Heals dropped from props now heal an additional 5% of player max health
Base HP increased for the Fungus Enemy with HP recover
Boss Fungus Amalgama: Now 2 consecutive areas can not overlap
- Boss Micelial Colossus2nd phase shield number reduced from 5 to 4
Now Bosses wait before doing some spells
Arcane Projectile
- (3rd Row) Vital DrainLife Steal increased from 5% to 10%
- (3rd Row) Empowered BlastCrit. Chance and Crit. Dmg decreased from +25% to +20%
- (4th Row) Rapid BurstAtack Spd. increased from +30% to +50%
- (5th Row) Fatal FinneseAtack Spd. (+20%) removed
- (5th Row) Critical MasteryCrit. chance (+20%) removed, crit. dmg increased from +20% to +30%
Arcane Burst
- (2nd Row) Eruption SurgeArea reduction decreased from -25% to -20%
(3rd Row) Rapid Detonation: Now increase 1 dmg
- (3rd Row) Close QuartersClose Dmg increased from 5 to 6
- (3rd Row) Critical ImpactArea reduction decreased from -25% to -20% and Crit. Chance increased from 30% to 35%
- (4th Row) ShockwaveDmg increased from 3 to 4
(5th Row) Chaotic Blast: Now gives 20% Armor Penetration
(5th Row) Chain Blast: Now gives 50% Armor Penetration, now decrease Atack spd. by -50%, now increase 8 dmg and now increase +25% Crit. Dmg
Arcane Orbit
- (1st Row) Arcane RotationArea reduction decreased from -20% to -15%
- (1st Row) Replican OrbsArea decreased from 25% to 20%
- (2nd Row) Empowered OrbitsAtack Spd. (+15%) removed and dmg increased from 4 to 6
- (3rd Row) Rapid RotationQuantity reduction (-1) removed.
- (3rd Row) Rift SpheresArea decreased from 50% to 30%
3rd Row: Now increase 1 dmg
(4th Row) Piercing Havoc: Now increase 10% Atack Spd.
- (4th Row) Volatile orbsDmg increased from 7 to 8
- (5th Row) Explosive ClusterPierce increase from 2 to 3 and Atack Spd. increased from 40% to 50%
(5th Row) Orbital Onslaught: Now increase 2 dmg
(5th Row) Chaos Orbs: Now incrase +10% Crit. dmg
Arcane Echo
- (4th Row) Rapid StrikesOrb Spd increased from +20% to +25%
(5th Row) Arcane Frenzy: Now increase 1 dmg and now gives 25% Armor Penetration
- (5th Row) Temporal RiftDmg increased from 7 to 10
Arcane Barrier
- (3rd Row) Shield MasteryDmg (1) removed and now decrease Atack Spd. by -30%
- (3rd Row) Critical DefenseDmg increased from 1 to 2 and now increase crit. dmg by +10%
- (4th Row) Blast BarrierDmg increased from 5 to 8
Arcane Trail
- (1st Row) Trail BlazerDmg reduced from 2 to 1 and area reduced from +25% to +20%
- (2nd Row) Arcane ResonanceArea reduced from +50% to
Source
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