Full notes
Full Sorcevival update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Sorcerers!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
- Performance
Sorcevival changes
This new patch is centered around Accessibility, bringing help for those who need it. Allows you to adjust (both decrease and increase) the game speed and customize colors for enemies, props, and the player. This way, we hope everyone can enjoy Sorcevival! We've also made other adjustments that you can see below.
Accessibility
Now you can adjust game speed between 50% and 150%
Now you can customice colors for enemies, props and the player
Balance
Chance of rune being elemental decreased from 35% to 30%
Interface
Added to the end game screen: Monsters Killed, Total DPS, Max Dmg and Final Lvl
Now Passives are collapsed. You may press tab or left shoulder button to expand them
Now the interface swap places when you are on the bottom right corner, so it doesn't obscure sight
Miscellaneous and Bug Fixes
Sorcevival logo has been tweak
Fixed a bug where you cannot select different levels on the teleport while using a gamepad
Fixed a bug where skeletons start spawning on the new map
Fixed a memory leak involving character Passives
Fixed a bug where Passives disappear after opening Pause Menu
Fixed a bug that wrongly count DPS and DMG if enemy had armor and/or resistances
Esperamos que estos cambios faciliten las cosas a aquellos que lo necesiten. Que vuestros hechizos alcancen su objetivo y seguid sobreviviendo!
Source
Changelog.gg summarizes and formats this update. How we read updates.
