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Steam News24 December 20232y ago

Hotfix 0.1.1.1

With the introduction of the new game mode, a lot of bugs were found. The new spell, Arcane Trail, was (and probably still is) too powerful. Additionally, the Challenge Mode wasn't a real challenge.

Full notes

Full Sorcevival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions13 changes1 removal
  • Events
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedWith the introduction of the new game mode, a lot of bugs were found. The new spell, Arcane Trail, was (and probably still is) too powerful. Additionally, the Challenge Mode wasn't a real challenge. We hope these changes fix all of that, or at least help.
changedBalance
removedRock Fragments can no longer destroy enemy proyectiles
changedResistances are now calculated after armor
addedRune Critical Rune now has a 0,5 sec internal CD
changedArcane Trail, Upgrade Tempo Trail: Spell Spd. from 50% to 25%, Dmg from 1 to 0, Atack Spd. from 50% to 25%
from 50% to 25%, Dmg10from 50% to 25%, Dmg decreased, nerffrom 20% to 0%, Area25%0%from 20% to 0%, Area decreased, nerffrom 50% to 0%, Area25%0%from 50% to 0%, Area decreased, nerf

Sorcevival changes

addedWith the introduction of the new game mode, a lot of bugs were found. The new spell, Arcane Trail, was (and probably still is) too powerful. Additionally, the Challenge Mode wasn't a real challenge. We hope these changes fix all of that, or at least help.
changedBalance
removedRock Fragments can no longer destroy enemy proyectiles
changedResistances are now calculated after armor
addedRune Critical Rune now has a 0,5 sec internal CD

With the introduction of the new game mode, a lot of bugs were found. The new spell, Arcane Trail, was (and probably still is) too powerful. Additionally, the Challenge Mode wasn't a real challenge. We hope these changes fix all of that, or at least help.

Balance

  • Rock Fragments max number capped to 10 (Equivalent to 100 dmg)

  • Rock Fragments can no longer destroy enemy proyectiles

  • Resistances are now calculated after armor

  • Rune Critical Rune now has a 0,5 sec internal CD

  • Arcane Trail, Upgrade Tempo Trail: Spell Spd. from 50% to 25%, Dmg from 1 to 0, Atack Spd. from 50% to 25%

  • Arcane Trail, Upgrade Prolonged Surge: Spell Spd. from 100% to 75%

  • Arcane Trail, Upgrade Dash Mastery: Atack Spd. from 20% to 0%, Area from 25% to 0%

  • Arcane Trail, Upgrade Spectral Streak: Atack Spd. from 50% to 0%, Area from 25% to 0%

  • Bosses on Challenge Mode now have increased knockback resistance

  • Enemies on Challenge Mode have additional armor

  • Enemies on Challenge Mode have additional Knockback resistance

  • Enemies on Challenge Mode have additional Damage

  • Challenge Mode Difficulty scale over time slightly increased

  • Mana Droped in Challenge Mode decreased

Misc and Bug Fixes

  • Reduced particles of Arcane Burst

  • Reduced particles of Arcane Trail

  • Fixed a Bug preventing upgrades from Arcane Trail to appear on Stats Board

  • Fixed a Bug where area size wasn't being calculated properly for Arcane Trail

  • Fixed a Bug that causes Dash to disable with 100% Dash CDR

  • Fixed a Bug that causes Rock Fragments to be able to trigger Critical Rune

  • Fixed hitbox of Stats close Button

  • Fixed a Bug where the Rune Critical Rune made the orbs of Arcane Echo don't come back

  • Fixed an UI Bug where Active Spell Frenzy says +1% Atck. Spd. instead of +100%

  • Fixed an UI Bug where Active Spell Airdance says +0.99% Dash CDR instead of +99%

Source

Steam News / 24 December 2023

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