Full notes
Full Sorcevival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Fixes
- UI and audio
Sorcevival changes
With the introduction of the new game mode, a lot of bugs were found. The new spell, Arcane Trail, was (and probably still is) too powerful. Additionally, the Challenge Mode wasn't a real challenge. We hope these changes fix all of that, or at least help.
Balance
Rock Fragments max number capped to 10 (Equivalent to 100 dmg)
Rock Fragments can no longer destroy enemy proyectiles
Resistances are now calculated after armor
Rune Critical Rune now has a 0,5 sec internal CD
Arcane Trail, Upgrade Tempo Trail: Spell Spd. from 50% to 25%, Dmg from 1 to 0, Atack Spd. from 50% to 25%
Arcane Trail, Upgrade Prolonged Surge: Spell Spd. from 100% to 75%
Arcane Trail, Upgrade Dash Mastery: Atack Spd. from 20% to 0%, Area from 25% to 0%
Arcane Trail, Upgrade Spectral Streak: Atack Spd. from 50% to 0%, Area from 25% to 0%
Bosses on Challenge Mode now have increased knockback resistance
Enemies on Challenge Mode have additional armor
Enemies on Challenge Mode have additional Knockback resistance
Enemies on Challenge Mode have additional Damage
Challenge Mode Difficulty scale over time slightly increased
Mana Droped in Challenge Mode decreased
Misc and Bug Fixes
Reduced particles of Arcane Burst
Reduced particles of Arcane Trail
Fixed a Bug preventing upgrades from Arcane Trail to appear on Stats Board
Fixed a Bug where area size wasn't being calculated properly for Arcane Trail
Fixed a Bug that causes Dash to disable with 100% Dash CDR
Fixed a Bug that causes Rock Fragments to be able to trigger Critical Rune
Fixed hitbox of Stats close Button
Fixed a Bug where the Rune Critical Rune made the orbs of Arcane Echo don't come back
Fixed an UI Bug where Active Spell Frenzy says +1% Atck. Spd. instead of +100%
Fixed an UI Bug where Active Spell Airdance says +0.99% Dash CDR instead of +99%
Source
Changelog.gg summarizes and formats this update. How we read updates.
