In this update6
Full notes
Full Sole Salvation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- UI and audio
Sole Salvation changes
Gameplay & Balancing
Increased the damage reduction values obtainable as rewards.
Increased the base dodge distance, both on the ground and in the air.
Increased the base movement and sprint speed during combat.
Rewards & Clarity
Added descriptions for some terms during reward selection.
Controls & Input
Updated the keyboard layout (this may still change in the future):
Melee Action: from Space to Left Click
Ranged Action: from Left Click to Right Click
Aim: from Right Click to Middle Mouse
Movement Action (Dash): from E to Space
Enemy Focus: from Middle Mouse to CTRL
Defensive Actions (Parry): from T to E
Added an option in the control settings to choose whether aim is hold or toggle.
Note: if you have already played the Sole Salvation demo, you may need to reset the default key mapping from the settings.
Interface & Menu
Reorganized the options menu.
Added a new Interface submenu for all UI and HUD-related options.
Bug Fixes
Various fixes and minor improvements.
Important Note
It is recommended to start a new playthrough and reset all settings to default from the options menu to ensure everything works correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
