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Steam News12 February 20264mo ago

Demo Update Hotfix 1.3

Sole Salvation – Demo Update Gameplay Bosses can now be defeated by depleting their health, not only their stability. Increased the number of hits that cause knock-back on small enemies.

In this update7

Full notes

Full Sole Salvation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions13 changes3 removals
  • Performance
  • Gameplay
  • Events
  • Balance
  • UI and audio
addedGameplayBosses can now be defeated by depleting their health, not only their stability.
changedGameplayIncreased the number of hits that cause knock-back on small enemies.
removedGameplayNon-combat stat upgrades can no longer be found during a run.
addedGameplayNew item rewards have been added. It is now possible to receive new rewards after combat encounters.
changedGameplayThe room system has been reworked: room rewards are now displayed as the primary information, while difficulty is shown as secondary.
changedCombat FeelImproved responsiveness of several weapons.

Sole Salvation changes

addedBosses can now be defeated by depleting their health, not only their stability.
changedIncreased the number of hits that cause knock-back on small enemies.
removedNon-combat stat upgrades can no longer be found during a run.
addedNew item rewards have been added. It is now possible to receive new rewards after combat encounters.
changedThe room system has been reworked: room rewards are now displayed as the primary information, while difficulty is shown as secondary.

Sole Salvation – Demo Update

Gameplay

  • Bosses can now be defeated by depleting their health, not only their stability.

  • Increased the number of hits that cause knock-back on small enemies.

  • Non-combat stat upgrades can no longer be found during a run.

  • New item rewards have been added. It is now possible to receive new rewards after combat encounters.

  • The room system has been reworked: room rewards are now displayed as the primary information, while difficulty is shown as secondary.

Combat Feel

  • Improved responsiveness of several weapons.

  • Added new visual effects.

Camera

  • General camera improvements.

  • Improved camera behavior while aiming.

Carcosian Tower Mode

  • Rebalanced waiting times in Challenge Mode.

  • Rebalanced rewards in Challenge Mode.

UI and Quality of Life

  • Removed redundant tutorials.

  • Reduced the length of some tutorial texts.

  • Increased the size of compass icons for previewing upcoming rooms after combat.

  • Added a summary of the current status in the STATUS tab.

  • It is now possible to press the “Back” button to exit the death menu.

  • It is now possible to press the “Back” button to exit the weapon selection menu.

  • Changing language now requires pressing the confirm button. Cycling through languages no longer applies changes automatically.

Performance

  • Added the “Frame Skipping Quality” option to reduce animation frames for distant enemies and lower CPU usage.

General

  • General performance improvements.

  • General gameplay experience improvements.

  • Various bug fixes.

Source

Steam News / 12 February 2026

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