Repeated intro
Hello, hello, and hi! It is I, flower baasket! How's everyone been enjoying Fragile? It's good, I hope?
What changed
1 fix0 additions3 changes0 removals
changedPity was a mistake. Discard nerfs coming soon, stay tuned!
changedAdditions -Zodi will now kick you out of Stage R for the rest of the Node after suffering enough abuse -The following Cubes have been given Turn Start Conditionals: Readymade, Nico-Junkie
changedChanges -Sightless is now capped at 8 -Increased the brightness in Stage R -Increased the Discard requirement for Pity -The Droplet from Pity will now no longer proc certain Products that trigger on single Droplet Cubes
fixedBug • Fixes -Reworked how status effects caps are calculated, hopefully fixing the bug in which status effects would sometimes ignore their cap -Fixed a bug in which Abstract Li An's "Transparent? Is that a color?" passive had an incorrect description -Fixed a bug in which Regret Rock (Var.) would not proc correctly -Fixed a bug in which an enemy not playing a Cube could crash the game under unknown circumstances (also the error message for this bug is really funny ) -Fixed a bug in which Heart Cas(t)ing's AI would very rarely crash the game under certain circumstances
Snow • Fall changes
changedPity was a mistake. Discard nerfs coming soon, stay tuned!
changedAdditions -Zodi will now kick you out of Stage R for the rest of the Node after suffering enough abuse -The following Cubes have been given Turn Start Conditionals: Readymade, Nico-Junkie
changedChanges -Sightless is now capped at 8 -Increased the brightness in Stage R -Increased the Discard requirement for Pity -The Droplet from Pity will now no longer proc certain Products that trigger on single Droplet Cubes
fixedBug • Fixes -Reworked how status effects caps are calculated, hopefully fixing the bug in which status effects would sometimes ignore their cap -Fixed a bug in which Abstract Li An's "Transparent? Is that a color?" passive had an incorrect description -Fixed a bug in which Regret Rock (Var.) would not proc correctly -Fixed a bug in which an enemy not playing a Cube could crash the game under unknown circumstances (also the error message for this bug is really funny ) -Fixed a bug in which Heart Cas(t)ing's AI would very rarely crash the game under certain circumstances
For those of you that have experienced the harder Reminiscent Mode, it better be hard enough for you! If it isn't, I have two more paths planned, though that'll be in a later update.
Well, either way, you know what time it is. Bug fixes, woo!
Pity was a mistake. Discard nerfs coming soon, stay tuned!
Additions -Zodi will now kick you out of Stage R for the rest of the Node after suffering enough abuse -The following Cubes have been given Turn Start Conditionals: Readymade, Nico-Junkie
Changes -Sightless is now capped at 8 -Increased the brightness in Stage R -Increased the Discard requirement for Pity -The Droplet from Pity will now no longer proc certain Products that trigger on single Droplet Cubes
Bug • Fixes -Reworked how status effects caps are calculated, hopefully fixing the bug in which status effects would sometimes ignore their cap -Fixed a bug in which Abstract Li An's "Transparent? Is that a color?" passive had an incorrect description -Fixed a bug in which Regret Rock (Var.) would not proc correctly -Fixed a bug in which an enemy not playing a Cube could crash the game under unknown circumstances (also the error message for this bug is really funny) -Fixed a bug in which Heart Cas(t)ing's AI would very rarely crash the game under certain circumstances