Full notes
Full Snow • Fall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, hello, and hi! It is I, flower baasket! How's everyone been enjoying Fragile? It's good, I hope?
What changed
- Gameplay
- Maps
- Performance
For those of you that have experienced the harder Reminiscent Mode, it better be hard enough for you! If it isn't, I have two more paths planned, though that'll be in a later update.
Well, either way, you know what time it is. Bug fixes, woo!
Pity was a mistake. Discard nerfs coming soon, stay tuned!
Additions -Zodi will now kick you out of Stage R for the rest of the Node after suffering enough abuse -The following Cubes have been given Turn Start Conditionals: Readymade, Nico-Junkie
Changes -Sightless is now capped at 8 -Increased the brightness in Stage R -Increased the Discard requirement for Pity -The Droplet from Pity will now no longer proc certain Products that trigger on single Droplet Cubes
Bug • Fixes -Reworked how status effects caps are calculated, hopefully fixing the bug in which status effects would sometimes ignore their cap -Fixed a bug in which Abstract Li An's "Transparent? Is that a color?" passive had an incorrect description -Fixed a bug in which Regret Rock (Var.) would not proc correctly -Fixed a bug in which an enemy not playing a Cube could crash the game under unknown circumstances (also the error message for this bug is really funny) -Fixed a bug in which Heart Cas(t)ing's AI would very rarely crash the game under certain circumstances
Source
Changelog.gg summarizes and formats this update. How we read updates.
