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Steam News25 June 20197y ago

Dev Progress Update - 06/24/2019

Hi all, here's a follow up to our previous announcement. We have content that is work-in-progress but got delayed. Instead of releasing a big update, we will release rolling updates as features are completed.

Full notes

Full Snakeybus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • Compatibility
  • Maps
addedMenu ReworkThe new menu is to help streamline game options. Of course, we kept the most important feature:
addedGame Mode: Time Race (BETA)Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play.
changedMap: Abstract 2For those that have enjoyed the other abstract maps:
changedMap: Seattle (BETA)This map is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the map.
addedMusic UpdateWe are excited to introduce 7 new tracks! Details and links will be in the patch notes.
changedMap: Cave and Game Mode: AerialThis cave map is designed for an Aerial Game Mode. In Aerial, the player must stay in the air. While the player picks up passengers airborne, the water level in the cave rises. Touching the water ends the game. However, dropping off passengers will help drain the water level.

Hi all, here's a follow up to our previous announcement. We have content that is work-in-progress but got delayed. Instead of releasing a big update, we will release rolling updates as features are completed. Here's the current state of each feature and our plans to release them:

Menu Rework

The new menu is to help streamline game options. Of course, we kept the most important feature:

Game Mode: Time Race (BETA)

Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play.

Map: Abstract 2

For those that have enjoyed the other abstract maps:

Map: Seattle (BETA)

This map is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the map.

Music Update

We are excited to introduce 7 new tracks! Details and links will be in the patch notes.

Everything listed above will be grouped into the next update, which will happen this week.

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Map: Cave and Game Mode: Aerial

This cave map is designed for an Aerial Game Mode. In Aerial, the player must stay in the air. While the player picks up passengers airborne, the water level in the cave rises. Touching the water ends the game. However, dropping off passengers will help drain the water level.

A Snakeybus take on Flappy Bird. We are currently doing internal play testing. We hope to release the BETA version soon.

The following tasks will be added as rolling updates. Content will be released independently (not grouped together) as soon as they are ready:

  • Take player feedback and polish Seattle

  • Take player feedback and polish Time Race

  • Add leaderboards for Game Modes

  • Release Cave Map and Aerial Game Mode (BETA)

  • Take player feedback and polish Cave + Aerial

  • Add Corgis. Sorry for the delay!

Source

Steam News / 25 June 2019

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