Full notes
Full Snakeybus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Hi all, we wanted to share what we're working on. These are work-in-progress and planned to be included in the next update.
Re-work Menu Flow
The current flow to select a menu / bus is clunky. We're working on a more streamlined experience.
New Maps
Unnamed Cave Themed
Unnamed Abstract
Seattle Inspired. Currently still prototyping. We're really excited about this one. This will be more detailed, similar to Paris, Suburb, or Miami.
New passenger.
Corgis need to ride the bus too
Other
These don't have screenshots but should still be acknowledged:
Music Revamp - adding more soundtracks
More bus models
at least 2 additional game modes. (currently in play testing)
That's a lot of talk. So when can we expect the update?
We're working hard and it's difficult to spit out an exact date. Our guarantee is an update before or by the Steam Summer Sale. <-- Slight change of plans: Rather than waiting for all the features to be done and releasing one big update, we will be do rolling updates, where features are released to you as soon as they are ready. The first update will be sometime this coming week (I'm writing this on 6/24). Expect a more detailed announcement with a road map and new progress updates. Looking forward to sharing with you guys!
Source
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