Rework Jump / Boost Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control.
In this update1
Full notes
Full Snakeybus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition8 changes0 removals
Gameplay
Maps
Performance
Compatibility
changedRework Jump / BoostPreviously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card.
changedRework Player ProgressionPlayers will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points.
changedRework Player ProgressionThis replaces the previous, somewhat frustrating "play count" system. Points are earned based on performance, such as bus length, play time, and speed. Players will keep their progress if they unlocked content prior to this update.
changedNew Map: IntersectThese maps are both BETA, meaning they're not in a definitive state. We plan on taking feedback and further polishing the map. Leaderboards are turned off while in BETA.
addedGame Mode: Time Race (BETA)Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Leaderboards turned off while in BETA.
changedFPS can be limited to:30 FPS
Snakeybus changes
changedPreviously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card.
changedPlayers will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points.
changedThis replaces the previous, somewhat frustrating "play count" system. Points are earned based on performance, such as bus length, play time, and speed. Players will keep their progress if they unlocked content prior to this update.
changedThese maps are both BETA, meaning they're not in a definitive state. We plan on taking feedback and further polishing the map. Leaderboards are turned off while in BETA.
addedPlayers race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Leaderboards turned off while in BETA.
Rework Jump / Boost
Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card.
New Menu
Rework Player Progression
Players will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points.
Ex: Paris is automatically unlocked when you have a total of 4,000 points.
This replaces the previous, somewhat frustrating "play count" system. Points are earned based on performance, such as bus length, play time, and speed. Players will keep their progress if they unlocked content prior to this update.
New Map: Seattle
New Map: Intersect
These maps are both BETA, meaning they're not in a definitive state. We plan on taking feedback and further polishing the map. Leaderboards are turned off while in BETA.
Game Mode: Time Race (BETA)
Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Leaderboards turned off while in BETA.