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Steam News30 June 20197y ago

Update v1.6

Rework Jump / Boost Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control.

In this update1

Full notes

Full Snakeybus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Compatibility
changedRework Jump / BoostPreviously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card.
changedRework Player ProgressionPlayers will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points.
changedRework Player ProgressionThis replaces the previous, somewhat frustrating "play count" system. Points are earned based on performance, such as bus length, play time, and speed. Players will keep their progress if they unlocked content prior to this update.
changedNew Map: IntersectThese maps are both BETA, meaning they're not in a definitive state. We plan on taking feedback and further polishing the map. Leaderboards are turned off while in BETA.
addedGame Mode: Time Race (BETA)Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Leaderboards turned off while in BETA.
changedFPS can be limited to:30 FPS

Snakeybus changes

changedPreviously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card.
changedPlayers will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points.
changedThis replaces the previous, somewhat frustrating "play count" system. Points are earned based on performance, such as bus length, play time, and speed. Players will keep their progress if they unlocked content prior to this update.
changedThese maps are both BETA, meaning they're not in a definitive state. We plan on taking feedback and further polishing the map. Leaderboards are turned off while in BETA.
addedPlayers race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Leaderboards turned off while in BETA.

Rework Jump / Boost

Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card.

New Menu

Rework Player Progression

Players will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points.

  • Ex: Paris is automatically unlocked when you have a total of 4,000 points.

This replaces the previous, somewhat frustrating "play count" system. Points are earned based on performance, such as bus length, play time, and speed. Players will keep their progress if they unlocked content prior to this update.

New Map: Seattle

New Map: Intersect

  • These maps are both BETA, meaning they're not in a definitive state. We plan on taking feedback and further polishing the map. Leaderboards are turned off while in BETA.

Game Mode: Time Race (BETA)

Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero. This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Leaderboards turned off while in BETA.

Music Expansion

Added FPS Limiter in Settings

FPS can be limited to:

  • 30 FPS

  • 60 FPS

  • 120 FPS

  • Unlimited

Source

Steam News / 30 June 2019

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