Update history
Latest Snacktorio updates
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- Snacktorio
1.3.7
Fixed being able to paste on the edge of some metal tiles if moving the mouse fast enough when CTRL+Ving - Fixed fryers sometimes showing the wrong error message - Fixed some recipes in chefomatic in sandbox not selecti…
Announcement1 changeFix - Snacktorio
1.3.6 HF1
Fixed hammer usage in certain tutorial blocks
Announcement1 changeFixWorkshop - Snacktorio
1.3.6
Tweaked parcel combiner to run on sorter/splitter output so there's not a delay in correct parcel stack numbers - Changed hammer 'using' mouse icon to be red to stand out more as dangerous! - Fixed dropped items stackin…
Announcement1 changeFixWorkshop - Snacktorio
1.3.5
Added config file option to force usage of vulkan/metal instead of opengl See this sticky: https://steamcommunity.com/app/1902940/discussions/0/569288789836486772/
Announcement1 changeGameplay - Snacktorio
1.3.4
Removing pipes will no longer 'reset' direction pipes next to it - Fixed setting input/output routing clearing pipe directions that were still valid directions - Fixed dropped items on floor not merging correctly - Fixe…
Store1 changeFix - Snacktorio
1.3.3 HF1
[W4-3] Fixed ash input ingredient not being accessible (does not require restart, just re-enter the level)
Announcement1 changeFix - Snacktorio
1.3.3
You can now set "use_system_cursor" in the config.ini file to turn off the game's cursor rendering - The game will now save any custom windowed size used for the next time you launch the game - Fixed "game/events/ev_dra…
Announcement1 changeFixWorkshop - Snacktorio
1.3.2
Eraser in sandbox can now be held and dragged around rather than needing individual clicks - Fixed automatic bot dialogue on gamepad not closing any open book if one was already - Fixed some fluid pipe schenanigans when…
Announcement1 changeFix - Snacktorio
1.3.1
Added prompt to use R/Y for pipe rotation the first time you place pipe after tutorial world - Fixed overpowering ingredients not always overpowering crossed parcels - Fixed 'too many ingredients' error not showing on c…
Announcement1 changeFix - Snacktorio
1.3.0
Hello Chefs! Another little patch again - there were a few things still on my list over the weekend that didn't make it into 1.2.0 in-time, but I had a lot of time this morning now the kitchen is relatively stabilising!…
Store20 changesFixGameplay - Snacktorio
1.2.0
Hello Chefs! The weekend is nearly over, and it's been a busy one! Fun fact, there are now over 4000 of you, and using the achievement stats I can do some napkin math to work out that between all of you combined, you've…
Patch notes12 changesFixWorkshop - Snacktorio
1.1.5
Increased free camera speed - Slight change for object/menu sorting - Added backup for gamepad selection when returning to overworld - Fixed mixer not showing right error message for wrong fluid - Fixed "game/events/ev_…
Announcement1 changeFixWorkshop - Snacktorio
1.1.4
Potential fix for "tngine/tn_core.lua:905: invalid order function for sorting" - Fixed some MacOS versions exciting fullscreen on level finish - Fixed "game/modules/md_ui.lua:1197: attempt to concatenate local 'special'…
Announcement1 changeFixWorkshop - Snacktorio
1.1.3
Fixed being able to type '/' commands outside of dev mode - Fixed being able to CTRL+V paste on blank metal walls where you shouldn't be able to - Fixed using the mini-handbook button on machine menus leading to a glitc…
Announcement1 changeFixWorkshop - Snacktorio
1.1.2
Fixed perf. issue when game left paused for a while on some levels
Announcement1 changeFix - Snacktorio
1.1.1
Changes Added a dev command "/phonehome", if you can't respawn with Enter / L2+R2, this will send you to the bot instead - Added visual to equipped pipe when using "R" to pre-set a direction - Added visual to equipped h…
Patch notes2 changesFixWorkshop

