Full notes
Full Slime Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
This patch brings unit tooltips to the game, as well some other less noticeable changes and fixes!
Features:
Added tooltips for non-player units in battle that show HP, barriers, turn progress, and a short description of the unit's behavior.
Added tutorial for unit tooltips.
Changed to single-seed RNG for a run and restructured when/how the game saves; no more save scumming!
Fixes:
Fixed a game freeze that could occur with the Warchief boss AI.
Fixed a bug that made Sharp Apparition impossible to target.
Fixed a visual bug with the Zephyr's gust attack.
Changed the Noble's AI to prioritize summoning more frequently.
Fixed a bug that could displace the player incorrectly after battles.
Fixed a bug that could delete boss encounters when loading before a boss fight.
Fixed a bug that caused the tutorials for pickups to never appear.
Source
Changelog.gg summarizes and formats this update. How we read updates.
